Version 10.0 changelog
Changes are ordered newest to oldest. Open a release below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedHotfix 0.10.6.2
[=]Jabs with multiple hits now have negative whiff lag on hits that come before the final hit[=]Di influence increased from 13 to 20[=]Hitstun decreased[=]Aerial drift has been increased across the board, and aerial drift during hitstun is now character-specific and has also been increased[=]Nooby hot sauce changes from 0.11.0 have been applied[=]Walking now moves at a set speed[=]Parrying changes from 0.11.0 have been applied[=]Grab frame data has been gutted[=]Gunner side and neutral special startup has been increased[=]Brawler back throw and Gunner up & down throw had their kill power nerfed[=]Brawler aerial down special spikes again[=]Brawler up special weak hit had its kill power nerfed
Hotfix 0.10.6.1
[=]Implemented position shifting for throws that place the opponent in the ground (Gunner down throw)[=]Levelled out ground collision on Complex
Version 0.10.6
[=]Brawler’s movement stats have been tweaked[=]The first hit of Brawler forward air has been made into a combo move a la 0.1.0 Brawler, and the second hit no longer has priority. The move also has less whiff lag[=]Brawler down throw sends straight up and does more knockback[=]Brawler up special hitboxes have been reverted to pre-0.10.0 hitboxes, the move has less midair control and does not cancel on hit anymore, and Brawler’s momentum no longer halts at the start[=]Brawler down special moves faster, the grounded version’s hitbox now matches the animation, and the aerial version has less endlag and moves diagonally down and forward. The move also has less endlag on hit and more on whiff for the grounded hitbox, and the grounded hitbox can be edge cancelled[=]Anchored propane tanks on Beach BBQ[=]Brawler side special sends at a flatter angle[=]Brawler neutral special no longer slows down[=]Brawler up air had its spiking hitbox removed, and its second hitbox has been moved to fill the empty space. Both hitboxes had their size decreased, killpower increased, and initial knockback decreased.[=]Parrying has less activity, grants the user less invincibility (even less if the attack was a jab), sends the parried up at a lower distance, and grabs beat parries[=]Brawler neutral air has a more lingering late hitbox and the move does more base knockback[=]Brawler down tilt sends at a flatter angle[=]Brawler up tilt has bigger hitboxes and its hitboxes have been swapped (big one is strong, small one is weak)[=]Brawler forward smash has more activity to match the animation[=]Brawler down smash now only has 2 hitboxes: An early, strong hit and a late, weak hit[=]Brawler up throw has slightly less kill power[=]Fixed an oversight where down special cooldown would still be lowered during Brawler’s aerial down special[=]Gunner up air strong hit has slightly less killpower (ive nerfed this move like 5 times hopefully this will be the last)[=]Gunner vortex has its speed reversed (slow when small, fast when large), and neutral special has slightly more startup[=]Nooby has a new down special (Hot Sauce)[=]Fixed a bug where two of Swordie’s skins had invisible swords[=]Hank (Swordie) now has physical sword sounds like Birthday Batter (Swordie)[=]Nooby up special has less base knockback on the forward and upward variants, and both send at flatter angles (especially the upwards variant)[=]Nooby flagless up air sends at a flatter angle and has less killpower. Move also deals less damage and has more endlag[=]Nooby neutral air has less activity[=]Nooby forward air only gets one boost before landing, and the hitbox sends at a flatter angle and has less knockback[=]Grabs have less activity and slightly more endlag[=]Nooby down air sends at a more downwards angle and the move deals less hitstun[=]Complex has smaller side blast zones
Hotfix 0.10.5.1
[=]Fixed the light mode version of the new layout for Complex[=]Side and top blast zone sizes on Television have been decreased
Version 0.10.5
[=]Added some more names of server members to the random names chosen for CPUs[=]RInspired’s second birthday has come! Birthday skins are available and all skins are 50% off until 7/17![=]Added grabs and throws (controls have been reset)[=]Baseplate has been replaced by Overgrown (by @Plasmapea987, @PopcornFree and myself)[=]New Birthday variant for Overgrown[=]New stages (Beach BBQ by @Plasmapea987 and Television by @PopcornFree)[=]Complex has a new layout[=]Vertical knockback multiplier has been changed[=]DI influence has been lowered from 15 to 13[=]Characters fall much faster in hitstun[=]Hitstun has been ever so slightly increased[=]Brawler down air has larger hitboxes[=]Fixed a bug where Nooby rocket could appear twice[=]Fixed a few Brawler animations that had him hovering above the ground (i.e. the landing lag animation)[=]Removed crouch cancelling[=]Nooby down air spikes again and the first hits do more hitstop, but the final hit does less damage, knockback values have been swapped so it doesn't send as far at 0%, and the hitstun has been decreased[=]Nooby has a new neutral special (Flag), and Bomb Toss has been moved to side special[=]Nooby spikebase falls faster
Hotfix 0.10.4.1
[=]Merged the controller fix from EA
Version 0.10.4
[=]Added some names of server members to the random names chosen for CPUs[=]4 new skins (Pride Brawler, Trans Swordie, Non-Binary Gunner, Pan Nooby) these skins are NOT limited run, but they will be pushed back to the end of the skins list after pride month ends (7/1)[=]Fixed a bug where the game could crash if someone joins right at the end of a round[=]Code for the raycasts used for character collision have been updated to coincide with the deprecation of Whitelist and Blacklist[=]Adjusted the movement stats of all characters (more specific changes can be seen in the google slide for 0.10.4)[=]Directional airdodges no longer put you into freefall, but neutral airdodge still does[=]Airdodge decay rate increased[=]Nooby up air does less knockback[=]Nooby side special can now be cancelled with special, and the hitbox is smaller[=]Brawler has a new down air[=]Brawler up special does less damage, has a smaller final hitbox, and the final hitbox sends upwards[=]Getting spiked on the ground puts you in a different animation
Version 0.10.3
[=]Added some names of server members to the random names chosen for CPUs[=]You can now parry out of wavedash[=]Added a white flashing effect for when moves do a LOT of knockback[=]Gunner up special has less knockback[=]Swordie up tilt/air does less knockback, but up air has more activity[=]Readded the blur on the main menu, and added a toggle for it in Settings
Hotfix 0.10.2.1
[=]Nooby down air final hitbox made more steep[=]Nooby jab second hit has less startup, and the move sends at a steeper angle[=]You can now also extend the length of Nooby side special jump by holding special[=]Brawler down air is no longer a multihit, and it has more startup and less activity
Version 0.10.2
[=]Nooby down air final hit no longer spikes and does less hitstun and more knockback, and the multihit does less hitstop[=]Gunner dash attack sends at a flatter angle and does less knockback[=]Gunner up air does less knockback[=]Gunner down air has more startup and endlag[=]Gunner vortex has less health[=]Gunner missile is slightly slower, does a little less knockback and lasts just so very slightly not as long (lol)[=]Swordie neutral special first hit hitbox and Nooby side special hitboxes no longer interact with projectiles (Swordie neutral special will still reflect)
Hotfix 0.10.1.1
[=]Fixed the issue with Nooby GnW’s sounds not playing
Version 0.10.1
[=]Gunner’s up air has more knockback and range[=]Gunner’s wavedash has more length[=]Gunner’s missile is faster, has less cooldown, does slightly more damage and lasts slightly longer before detonating[=]Gunner’s up special startup has been decreased, and the explosion sends at a lower angle with slightly less knockback[=]Gunner’s up smash has more knockback, and the scoop hitbox does more knockback with a less steep angle[=]Vertical drift during hitstun has been slightly increased[=]You can no longer fall through platforms while in any hitstun-related state, even if you’re not in hitstun (You can still be sent through platforms with a spike if you’re standing on one)[=]Gunner up tilt has larger, more powerful hitboxes that send at a more vertical angle and have a new flipper (send away from center of Gunner)[=]Gunner down tilt’s startup has decreased, but its damage has also been decreased[=]Gunner remote bomb is less affected by knockback and has less health, but the explosion does slightly less knockback[=]Gunner dash attack has less startup, more kill power and a slower movement speed[=]Swordie’s wavedash has been made shorter[=]Swordie up tilt and up air have more startup/endlag as well as a combination of more base knockback and less knockback growth[=]Swordie forward air has more endlag and the tipper hitbox has less kill power[=]All of Swordie’s smash attacks have less kill power[=]Swordie down air has more startup[=]All of Swordie’s aerials have more landing lag[=]Swordie dash attack has a slower movement speed[=]Swordie run and walk speed slightly decreased[=]Nooby run speed slightly decreased[=]Some changes to projectile logic[=]Nooby spike has less health[=]An outline around the character can be seen through walls (may get removed)
Hotfix 0.10.0.2
[=]Increased character speeds across the board, as well as lowering landing lag on aerials[=]Strengthened DI[=]Strengthened crouch cancelling[=]Characters fall faster in hitstun[=]Lowered hitstop and hitstun[=]Brawler back air has less activity[=]Nooby rocket does less knockback, travels slower and sends at a steeper angle[=]Nooby’s back air has a 4-second cooldown and has a strong hit if used within the cooldown[=]Nooby’s red bomb does less knockback, travels slower and sends at a steeper angle[=]Gunner’s jump height has been increased[=]Nooby up special has less delay between bursts[=]Removed hitstop and hitstun multipliers on Brawler’s projectile[=]Fixed the spectate button
Hotfix 0.10.0.1
[=]Nooby can now only have one rocket deployed at a time.
Version 0.10.0
The changelog for this version got a little too long… so lets just say it is hands down the biggest update the game has ever gotten