Version 12.0 changelog
Changes are ordered newest to oldest. Open a release below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedVersion 0.12.9
[=]Fixed a bug where Icytea parrying another Icytea’s fireball would break the game
Version 0.12.8
[=]Pushed changes to DI and drift DI from EA
Version 0.12.7
[=]Fixed an issue where multiple players using Drip (Brawler) would bug one player[=]Increased the size of Brawler forward air spike hitbox[=]Decreased base knockback and increased kill power on Brawler forward air sour spot[=]Nooby flag cancels early if the flag connects
Version 0.12.6
This update is focused on tweaking Nooby’s neutral special, adding much more risk and slightly nerfing the reward
[=]When calling the flag, Nooby has a new state where he throws his arm up and catches it[=]Reverted Nooby flag’s design to an earlier version[=]Removed blue mode functionality on Nooby’s flag[=]Lowered Nooby flag’s movement speed to slightly less than the blue mode variant’s[=]Lowered flag’s health from 20 (10 when in flight) to 15 (5 when in flight)
Version 0.12.5
[=]Fixed a bug with projectiles clanking
Version 0.12.4
[=]Fixed a bug with parrying Gunner’s explosion (and other projectiles)
Version 0.12.3
[=]Fixed a bug where Gunner’s side special missile wouldn’t appear if the move is held[=]Fixed a bug where hitting a projectile as it is destroyed would cause the game to break[=]Re-added interpolation on other players
Version 0.12.2
[=]Fixed a bug where parrying Gunner’s vortex would cause the game to break[=]Fixed a bug where Gunner would be invisible if you join while a match is in progress[=]Fixed a bug where taunting with GnW (Nooby) would cause the game to break[=]Fixed an issue where Swordie’s up smash whiiffed on opponents standing behind him
Version 0.12.1
[=]Fixed a bug where some people could not use the Play window
Version 0.12.0
[=]Did not write patch notes lol (its the netcode update)