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Version 13.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Patch 0.13.1.1-XMAS
  • [+] Nooby up air knockback has been buffed, and angle has been made more vertical
  • [+] Nooby forward air has more knockback, and sends at a less vertical angle
  • [+] Nooby up smash has more knockback on the first hit
  • [+] Nooby back throw has more knockback and sends at a less vertical angle. Nooby also jumps slightly lower, so the move is quicker
  • [+] Nooby forward smash has less endlag
  • [+] Nooby blue bomb does more knockback
  • [+] Nooby down air does more hitstun/knockback
  • [-] Nooby rocket has more endlag, and a rocket is not fired if there is already one present
  • [-] Nooby side special has more startup, and the blue bomb doesn’t go as high
  • [-] Swordie has more landing lag on all aerials
  • [-] Swordie back air hilt hitbox does less knockback
  • [-] Swordie down air has more startup, hilt hitbox does less knockback and sends at a more vertical angle
  • [-] Swordie neutral special has less knockback on all second hits; first hit has more endlag before move can be cancelled into second hit
  • [-] Swordie up special doesn’t go as high
  • [=] Both hits of Swordie up special do the same knockback
  • [=] Grounded spikes will now launch the target player slightly higher than before
Patch 0.13.1-XMAS
  • [#] The [X-MAS SPECIL] and A Very RInspired [X-MAS] have arrived! [X-MAS SPECIL] lasts until Jan. 1st, and A Very RInspired [X-MAS] lasts until Dec. 24 @ 7:00 PM EST
  • [#] Baseplate has been added to the Extra Stages list!
Patch 0.13.1
  • [+] Swordie nair hilt hitboxes extend to the center of Swordie, and a third hit has been added that’s identical to the first
  • [+] Increased Gunner’s jump height and walk/run speeds
  • [+] Changed Gunner up air back to pre-0.13.0 (still with the new animation, will probably tweak anim later)
  • [+] Brawler up air sends at a more vertical angle (slightly)
  • [+] Nooby blue bomb does more knockback
  • [+] Gunner charge shot does more knockback, sends at a more horizontal angle as it charges but goes a bit slower at full charge
  • [+] Gunner back air knockback has been tweaked and move sends at a more horizontal angle
  • [+] Buffed knockback on Nooby flag up smash first hit
  • [=] Swordie up smash tipper does less knockback, hilt does more knockback
  • [=] Fixed some strangeness with the direction Nooby Rocket and Gunner Missile will send you, especially after being reflected
  • [-] Nooby rocket will despawn if the move is used again
  • [-] Nooby rocket does not last as long
  • [-] Tweaked animation so Swordie forward smash should not hit from behind
  • [#] Fixed an issue with Nooby rocket not being reflected properly
  • [#] Fixed some jankiness with death
  • [#] A few engine tweaks
  • [#] Fixed an internal error regarding new players who havent played pre-0.13.0
  • [#] Stock and Damage bonuses have both been capped at 1250 times the decay multiplier (grr arman!!!!!)
Hotfix 0.13.0.3
  • [=] Did some extra tweaking on Nooby forward air
  • [=] Nerfed Swordie back air’s kill power
  • [=] Nooby up air strong hit has a more vertical angle
Hotfix 0.13.0.2
  • [=] Attempted to fix an issue where the screen would blackout after a match ended (again)
  • [=] Tweaked endlag on a lot of moves (cast-wide)
Hotfix 0.13.0.1
  • [=] Attempted to fix an issue where the screen would blackout after a match ended
  • [=] Increased hitstun (1.85x > 2.0x)
Version 0.13.0

These are obviously incomplete cuz a lot more than this was added

  • [=] Added some more names of server members to the random names chosen for CPUs
  • [=] The main menu has been completely rewritten from the ground up
  • [=] You can now shuffle skins and select which skins should be enabled for the shuffle
  • [=] You can now disable certain characters to be picked when you select Random
  • [=] Stone Wall X has been readded in the new Extras stage category, which can be toggled in Rules
  • [=] Room owners can now skip intermission times in the Join section of the Play window
  • [=] Interpolation has been tweaked
  • [=] Hitstun, hitstop and knockback has been tweaked
  • [=] Brawler up air sends at a flatter angle and has more endlag
  • [=] Brawler up tilt tipper removed, hitbox does more damage and move has more endlag
  • [=] Brawler forward air endlag increased
  • [=] Brawler forward special trajectory altered, move sends at flatter angle, and move puts you in special fall now