Version 13.0 changelog
Changes are ordered newest to oldest. Open a release below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedPatch 0.13.1.1-XMAS
[+]Nooby up air knockback has been buffed, and angle has been made more vertical[+]Nooby forward air has more knockback, and sends at a less vertical angle[+]Nooby up smash has more knockback on the first hit[+]Nooby back throw has more knockback and sends at a less vertical angle. Nooby also jumps slightly lower, so the move is quicker[+]Nooby forward smash has less endlag[+]Nooby blue bomb does more knockback[+]Nooby down air does more hitstun/knockback[-]Nooby rocket has more endlag, and a rocket is not fired if there is already one present[-]Nooby side special has more startup, and the blue bomb doesn’t go as high[-]Swordie has more landing lag on all aerials[-]Swordie back air hilt hitbox does less knockback[-]Swordie down air has more startup, hilt hitbox does less knockback and sends at a more vertical angle[-]Swordie neutral special has less knockback on all second hits; first hit has more endlag before move can be cancelled into second hit[-]Swordie up special doesn’t go as high[=]Both hits of Swordie up special do the same knockback[=]Grounded spikes will now launch the target player slightly higher than before
Patch 0.13.1-XMAS
[#]The [X-MAS SPECIL] and A Very RInspired [X-MAS] have arrived! [X-MAS SPECIL] lasts until Jan. 1st, and A Very RInspired [X-MAS] lasts until Dec. 24 @ 7:00 PM EST[#]Baseplate has been added to the Extra Stages list!
Patch 0.13.1
[+]Swordie nair hilt hitboxes extend to the center of Swordie, and a third hit has been added that’s identical to the first[+]Increased Gunner’s jump height and walk/run speeds[+]Changed Gunner up air back to pre-0.13.0 (still with the new animation, will probably tweak anim later)[+]Brawler up air sends at a more vertical angle (slightly)[+]Nooby blue bomb does more knockback[+]Gunner charge shot does more knockback, sends at a more horizontal angle as it charges but goes a bit slower at full charge[+]Gunner back air knockback has been tweaked and move sends at a more horizontal angle[+]Buffed knockback on Nooby flag up smash first hit[=]Swordie up smash tipper does less knockback, hilt does more knockback[=]Fixed some strangeness with the direction Nooby Rocket and Gunner Missile will send you, especially after being reflected[-]Nooby rocket will despawn if the move is used again[-]Nooby rocket does not last as long[-]Tweaked animation so Swordie forward smash should not hit from behind[#]Fixed an issue with Nooby rocket not being reflected properly[#]Fixed some jankiness with death[#]A few engine tweaks[#]Fixed an internal error regarding new players who havent played pre-0.13.0[#]Stock and Damage bonuses have both been capped at 1250 times the decay multiplier (grr arman!!!!!)
Hotfix 0.13.0.3
[=]Did some extra tweaking on Nooby forward air[=]Nerfed Swordie back air’s kill power[=]Nooby up air strong hit has a more vertical angle
Hotfix 0.13.0.2
[=]Attempted to fix an issue where the screen would blackout after a match ended (again)[=]Tweaked endlag on a lot of moves (cast-wide)
Hotfix 0.13.0.1
[=]Attempted to fix an issue where the screen would blackout after a match ended[=]Increased hitstun (1.85x > 2.0x)
Version 0.13.0
These are obviously incomplete cuz a lot more than this was added
[=]Added some more names of server members to the random names chosen for CPUs[=]The main menu has been completely rewritten from the ground up[=]You can now shuffle skins and select which skins should be enabled for the shuffle[=]You can now disable certain characters to be picked when you select Random[=]Stone Wall X has been readded in the new Extras stage category, which can be toggled in Rules[=]Room owners can now skip intermission times in the Join section of the Play window[=]Interpolation has been tweaked[=]Hitstun, hitstop and knockback has been tweaked[=]Brawler up air sends at a flatter angle and has more endlag[=]Brawler up tilt tipper removed, hitbox does more damage and move has more endlag[=]Brawler forward air endlag increased[=]Brawler forward special trajectory altered, move sends at flatter angle, and move puts you in special fall now