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Version 14.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Patch 0.14.2

General Changes​

  • [#] Submenus have all been reworked, including a large rework to Settings (pls lmk if u encounter any bugs with this btw, especially controls tab)
  • [#] Added spray shuffling
  • [#] Added a donation page for RICH
  • [#] Added new developers, playtesters, etc to credits
  • [#] Added an input buffer slide
  • [#] Added White Gi (Brawler) Skin (Lvl 60 reward)
  • [#] Added BowWow’s Suit (Brawler) Skin
  • [#] Added [P:G] Ozzy (Brawler) Skin
  • [#] Added Rockstar (Swordie) Skin
  • [#] Added [P:G] Gearmaster (Nooby) Skin
  • [#] Added [CAMEO] rutracker (Bruiser) Skin
  • [#] Added Strawberry Milk Spray

General Gameplay Changes​

  • [=] Fighters now turn to face away from the direction they're being launched in (makes it look less weird methinks, also this is how it works in most smash games)
  • [=] Hitstun gravity slightly reduced (0.85 → 0.8)
  • [=] Added combo counter (toggleable in settings)
  • [=] Wavedash endlag decreased (18 → 10)
  • [#] Fixed animations for Folderhead, Funkin, GnW

Character Specific Changes​

  • [=] Brawler fireball does/has less damage/knockback/lifetime/hitstun, but has less startup
  • [=] Brawler forward air spike hit is bigger, move is timed so spike and normal hit aren't active at the same time, endlag changed to compensate
  • [=] Brawler dash attack sends at a slightly higher angle
  • [+] Brawler down smash base knockback increased
  • [-] Brawler is slightly lighter (probably won't be noticeable lol)
  • [-] Brawler up air does less damage and has less knockback growth
  • [-] Brawler back air does less damage and the strong hit has less knockback growth
  • [-] Brawler forward air spike hit does more hitstun but bigger hitbox sends forwards now (weak sauce!)
  • [-] Brawler neutral air does less knockback and damage
  • [-] Brawler up tilt damage decreased, endlag increased
  • [-] Brawler dash attack sends at a lower angle, does slightly less knockback growth, slightly more endlag
  • [-] Brawler forward smash does less knockback/damage but has less endlag, animation tweak, less activity
  • [-] Brawler side special does less knockback
  • [-] Swordie neutral special initial hit has more endlag, but you can still cancel into Swordie nspec 2 just as early
  • [-] Gunner remote bomb explosion does less base knockback
  • [=] Nooby dash attack startup nerf reverted but the move sends at a higher angle
  • [=] Nooby back air reverse hit removed, but move has stronger kb on strong hit
  • [+] Nooby up tilt has a scooper hitbox
  • [+] Nooby jab 1 always pops the opponent up and towards him
  • [+] Nooby down smash has more base knockback
  • [+] Nooby forward tilt has more base knockback
  • [-] Nooby forward air second hit is slightly weaker
  • [+] Bruiser down smash base knockback increased
  • [+] Bruiser cargo grab is faster
  • [+] Bruiser holds opponents in cargo grab for more time
  • [+] Bruiser forward air does more base knockback (weak hit)
Patch 0.14.1.5
  • [#] Implemented King (Brawler) as a level 100 unlock
  • [#] Implemented new stage select system
  • [=] All moves with hitboxes that stretch with the attack have been given one more frame of activity so the hitbox can make it all the way to the end of the animation before disappearing (They're always a frame behind)
  • [=] Brawler jab has been tweaked so the move should be true now
  • [=] Universal nerf to grounded knockback (to prevent infinites)
  • [=] Rewrote the code for aerial acceleration (it was really bad and messy and i wrote it in like 2021 and im so much better now LMAO)
  • [=] SDI has been made easier and stronger
  • [+] Brawler down tilt knockback slightly increased
  • [+] Brawler grounded down special knockback slightly increased
  • [-] Brawler up air both hits do slightly more knockback, but the angle on the front hit is slightly more vertical
  • [-] Brawler forward air has more endlag
  • [-] Brawler side special has increased endlag and landing lag
  • [=] Swordie down smash tipper hitbox tweaked
  • [=] Swordie fair/bair hilt hitboxes given a reverse property (for funsies)
  • [-] Swordie up air has slightly more endlag
  • [-] Swordie down smash has been tweaked so the move is slightly weaker than forward smash; also has slightly more endlag
  • [=] Gunner down tilt does more knockback/damage, has more endlag
  • [=] Gunner jab has been tweaked so the move should be true now
  • [+] Nooby Forward tilt has less endlag
  • [-] Nooby dash attack startup increased
  • [+] Bruiser forward tilt sends at a more vertical angle
  • [-] Bruiser forward air has more startup/endlag
  • [-] Bruiser up air has slightly more endlag
  • [-] Bruiser jab 1 does less hitstun
Patch 0.14.1.4

General Changes​

  • [#] Fixed a few issues with Wildcat (Brawler) skin

General Gameplay Changes​

  • [=] Knockback has gotten some small tweaks
  • [=] Hitstop has been reduced universally
  • [=] All grabs are faster (standing, dash, pivot)
  • [=] Tech and techroll (also collapsed getup/roll, they're the same thing) have less endlag
  • [=] Aerial parries give you your wall jump and airdodge back (to the parried player)

Character Specific Changes​

  • [=] Brawler forward air spikes on both hits, and has less startup but is weaker
  • [=] Brawler up air front hit sends at a lower angle, but back hit sends at a higher angle
  • [=] Brawler runs slower but is faster in the air
  • [+] Brawler up air has slightly less endlag
  • [-] Brawler up air knockback growth increased
  • [-] Brawler side special knockback decreased
  • [-] Brawler back air sends at a flatter angle
  • [-] Brawler dash attack has more knockback growth
  • [-] Brawler wavedash travels less distance
  • [-] Brawler up air has more landing lag
  • [+] Swordie first and third hits of nair send up, third sends to the front of Swordie, move has less endlag
  • [+] Swordie up air both hits do less knockback and move has less endlag
  • [+] Swordie forward air has less endlag
  • [+] Swordie up tilt has less endlag
  • [+] Swordie back air has less landing lag
  • [-] Swordie is slower in the air
  • [=] Nooby forward air first hit deals more hitstun, second hit kills now, but has more endlag
  • [=] Nooby up tilt hitbox moved up, but size is the same
  • [=] Nooby bomb falling hitbox sends up, explosion sends away
  • [+] Nooby ice dagger does slightly more hitstun and sends at a lower angle
  • [+] Nooby up smash has slightly less startup and does slightly more knockback
  • [+] Nooby up air second hit does slightly more knockback
  • [+] Nooby side special has less momentum decay
  • [-] Nooby down throw does more knockback
  • [=] Bruiser forward air not spike hit deals more base knockback, but less growth
  • [-] Bruiser up air does more knockback
  • [-] Bruiser wavedash travels less distance
  • [-] Brusier down special does less damage
  • [-] Bruiser up tilt sends at a lower angle
  • [-] Bruiser is slower
Patch 0.14.1.3

General Changes​

  • [#] Officially inducted arman and kuuru into the credits for being so cool and based
  • [#] You can now see where your server is located in the players window
  • [#] The tournaments button is gone
  • [#] Added a few secret codes
  • [#] Tips now appear on the match starting screen, they have also been updated
  • [#] Fixed a bug where some settings weren’t being saved
  • [#] Fixed a bug where some player states would act weird on their first frame (like a sound not playing, for instance)
  • [#] Fixed an oversight where parry endlag would not be reduced on parry
  • [#] Fixed Wildcat (Brawler)’s vest clipping into his torso lol

General Gameplay Changes​

  • [=] Added dash turnarounds and dash stops (RARs are easier now but you can’t RAR in an initial dash state, you have to be runnin for a while to RAR)
  • [=] Added dash grabs and pivot grabs (bigger hitbox but more startup/endlag, they use the same animation rn cuz i can't be bothered to make unique ones for EACH CHARACTER)
  • [=] Grab hitbox size altered (universal) (wider but less tall)
  • [=] Fixed the grab active window so it matches the hitbox
  • [=] Removed the angle indicator arrow on the hit effect
  • [=] SDI influence increased
  • [=] Hitstun reduced
  • [=] Hitstun is slightly floatier
  • [=] Added move staling
  • [=] P much completely reverted airdodge changes from 0.14.1
  • [=] The tech window is more generous, but whiffing techs has a longer cooldown until you can try again
  • [=] Rolling and all missed tech options (neutral getup, roll, getup attack) have more endlag
  • [=] The endlag on all moves has been adjusted (removed whiff lag, so now all moves do the same amount of endlag whether or not the move connected)
  • [=] Almost every stage has a higher ceiling
  • [=] SFOTH side blast zones are farther away
  • [=] Wall jumps are now tied to air speed and double jump height
  • [=] Universal landing lag out of special fall has been decreased
  • [=] Wavedashes now have a few additional frames of inactivity before you can act out of it
  • [=] Parrying works more like in Rivals of Mid now
  • [=] The moving platform is farther up on Complex
  • [=] You can avoid fastfalling by holding the modifier key
  • [=] Various moveset changes (you can ask me for specifics, cuz theres quite a bit of stuff i didn't write down lel : D)

Character Specific Changes​

  • [=] Brawler back air has bigger hitboxes and the move does less knockback
  • [=] Brawler forward tilt is faster, but weaker
  • [=] Gunner side special: arrow removed
  • [=] Gunner dash attack is stronger but has more endlag
  • [=] Gunner down tilt has less endlag but sends away, less kb
  • [=] Gunner jab: attempted to make the first hit connect with the second hit more consistently
  • [=] Nooby back air: sweet spot has reverse hit back; all hits have less knockback
  • [=] Nooby neutral special is now Destroy Hammer; think basically Ganon’s Warlock Punch but Nooby :)
  • [=] Nooby has a “new” down tilt; it’s extremely similar to the one he had at launch, just with a new animation
  • [=] Nooby has a new forward smash
  • [=] Bruiser neutral special cancels into landing lag if you land with it
  • [=] Bruiser down air has a late hit that sends up
  • [+] Brawler can cancel the beginning of side special by dodging, and side special has less endlag
  • [+] Brawler: Forward special goes higher and farther forward, and you can attack early in the second half by pressing attack, but ending the move early with an airdodge or by doing the attack early stunts your horizontal momentum. Also, the move has more startup.
  • [+] Brawler down air has less hits, but it was given a final hit and less endlag/landing lag
  • [+] Brawler up air sends at a more vertical angle
  • [+] Swordie forward air has less endlag, but has slightly more startup to compensate; the animation has also been tweaked
  • [+] Swordie: all aerials other than back air have reduced landing lag and startup
  • [+] Swordie forward air sends at a more vertical angle
  • [+] Swordie double jump goes higher
  • [+] Swordie side special takes less time to fully charge; the move travels forward for less time but it travels faster; you can jump cancel Swordie side special while grounded
  • [+] Swordie up special travels faster and the weak hit lasts longer; both hits stretch, but Swordie is more vulnerable after using it
  • [+] Swordie jab jablocks once again
  • [+] Swordie: The hilt hitboxes on forward smash, forward tilt, back air got power buffs that bring them closer to the tippers’ power
  • [+] Swordie: Most moves got a power buff (Especially up air, fair, up tilt)
  • [+] Gunner up smash: explosion is bigger
  • [+] Gunner: Remote bomb from the Gunner character has a bigger hitbox, stronger knockback, and the explosion lasts longer. The move also only moves horizontally (like when hit i mean)
  • [+] Gunner up tilt does less knockback
  • [+] Gunner up air strong hit is stronger
  • [+] Nooby is slightly heavier
  • [+] Bruiser’s wavedash goes further
  • [-] Brawler forward air has more startup and the non-spike sends at a more vertical angle
  • [-] Brawler up special is slower to angle and the move doesn't go as high
  • [-] Brawler forward air spike hitbox is weaker and does less hitstun
  • [-] Gunner is slower
  • [-] Gunner down air is slower, hit does less hitstun
  • [-] Gunner side special has more endlag
  • [-] Gunner small missile has less lifetime and sends at a flatter angle
  • [-] Gunner vortex has more endlag
  • [-] Gunner neutral special halts your momentum (not immediately, but you slow to a stop)
  • [-] Nooby up smash sweet spot has less kill power and move has more startup
  • [-] Nooby up air sweet spot does less damage
  • [-] Nooby superball halts your momentum (not immediately, but you slow to a stop)
  • [-] Nooby up tilt hitbox is slightly skinnier
  • [-] Nooby down air weak hit sends up
  • [-] Nooby side special has more endlag
  • [-] Bruiser weak hit forward air sends at a flatter angle and does less knockback
  • [-] Bruiser up air is slower and does slightly more base knockback
  • [-] Bruiser neutral air has more startup and sends at a lower angle
  • [-] Bruiser down tilt sends away rather than up and has more startup
  • [-] Bruiser has less mobility when using cargo grab (the grab itself and not while carrying an opponent)
Patch 0.14.1.2
  • [#] Added a “blue screen” type thing that should be able to catch some bugs
  • [#] Attempted to fix a bug where the player icons on the queue menu appear glitched when joining a lobby with other people playing
  • [#] Fixed an issue with Nooby back air always sending towards Nooby (or at least, more than it should)
  • [-] Swordie forward smash does less knockback
  • [-] Gunner up special explosion does less knockback
  • [-] Nooby down air has more endlag and startup
  • [-] Nooby bomby is reflected when hit
  • [-] Nooby neutral special has more startup and more cooldown
Patch 0.14.1.1
  • [#] Fixed a bug where every single person on the donation leaderboard was first lol
Patch 0.14.1

General Changes​

  • [#] Added Teams
  • [#] The join tab is now the first tab on the play window
  • [#] Polished the player icons on the Join tab
  • [#] Results screen has been made faster, and given same visual update as the join tab
  • [#] Touched up roll animations for characters other than Nooby (his is peak and does not require changing)
  • [#] Readded a certain easter egg...
  • [#] Added new gamepasses window, and added the ability to buy RIBs
  • [#] The settings menu has smoother tweening for vertical scrolling
  • [#] The donate menu is (finally) finished
  • [#] Added search bar for sprays (Thanks arman for the idea and kuuru for the idea of adding keywords)
  • [#] Added new extras tab where you can view patch notes
  • [#] Tweaked the invincibility/parry visual
  • [#] Added new home screen
  • [#] The first new code skin has been added :O
  • [#] Added arrow indicator that points out which of the little guys is you
  • [#] The hud has a more ult-like damage indicator lel
  • [#] testbp is now a stage you can most certainly pick if you feel like it ig :P
  • [#] Added new playtesters and skin conceptors to credits :)
  • [#] Added new billboard design made by AshTGM
  • [#] Added a new “results” menu button, so the results screen doesn’t interrupt you if you weren’t in the match
  • [#] Players now go to the main menu when losing a match in a FFA/teams
  • [#] The victory bonus has been replaced with a placement bonus
  • [#] Added one new skin [Wildcat (Brawler) by Plasma]
  • [#] Added one new spray (Burgundy)
  • [#] Attempted to fix a bug where a few projectiles (Gunner missile, Nooby bomb, Nooby rocket) disappear before they can explode
  • [#] Fixed a bug where a confirmed kill would trigger if you get hit to the left hard enough to the point where if you were hit to the right with the same amount of knockback, it would kill you
  • [#] Finally fixed the player rankings bugs
  • [#] Fixed a bug where the blast zone wouldn’t disappear if another player died
  • [#] Fixed an issue with Gunner’s bubble forward air hitbox
  • [#] Collision boxes are now a diamond
  • [#] Patched the elusive ‘feverish discovery’ (dalc)
  • [#] Fixed a bug where if you had a page with only one spray the page wouldnt appear

General Gameplay Changes​

  • [=] Tweaked hitstun and knockback (the endless search for peak continues)
  • [=] Tweaked hitstop (lol)
  • [=] Landing lag for all aerials have been changed (mostly reduced)
  • [=] Drag-downs have less influence
  • [=] Initial dashes speed you up rather than slow you down (speed multiplier 0.9 → 1.1)
  • [=] Tweaked hitstop (lol)
  • [=] Rolls move faster and they have less endlag, startup
  • [=] Grabs have more startup
  • [=] You can no longer grab collapsed opponents
  • [=] Many throws are faster and do less damage
  • [=] The required vertical knockback to be sent through a platform has been increased
  • [=] The top and side blast zones on Colo have been made smaller
  • [=] The side blast zones on Television have been made bigger
  • [=] The side blast zones on Cozy have been made smaller
  • [=] The top blast zone on Jungle has been made bigger
  • [=] Parrying has more endlag
  • [=] Added instant dash attacks
  • [=] Airdodges aren’t restored through hitstun
  • [=] The endlag of an airdodge can be wall jump cancelled
  • [=] You fall slower while in freefall, but all characters have a universal freefall landing lag of 20f
  • [=] Hitboxes that send others in a certain direction relative to their positions now use the target player’s position on hit rather than when the server recognizes the hit
  • [=] Projectiles move faster and deal more damage/knockback when reflected
  • [=] Gunner: parrying an explosion from Gunner’s booster acts like you parried a regular move (The explosion is not reflected and Gunner is put into parry stun)
  • [=] Added crouch cancelling (if you are crouching when hit with a move doing low-mid knockback, you’ll take ⅔ the knockback and hitstun; if the move doesn’t send you very far upwards, your vertical knockback will be completely stunted)
  • [=] Added SDI and ASDI (pls call them RIDI and ARIDI to avoid copyright lol)
  • [=] A confirm kill screen no longer freezes you and the person you hit (because of SDI lol)

Character-Specific Changes​

  • [-] there may be things I missed but like 95% of it is here (i changed a lot and sometimes i changed changes) -
  • [=] Brawler has his drill down air from 0.10.0
  • [=] Swordie down throw sends up again
  • [=] Swordie’s aerials got some touch-ups
  • [=] Swordie hitstop/hitstun multipliers tweaked for all moves
  • [=] Swordie dash attack now uses the old fsmash animation
  • [=] Fixed the priority issues on Swordie dash attack (sometimes the arm hitbox would take priority over everything else)
  • [=] Gunner’s side special is now more similar to their side special at launch (press for tiny, hold for big!)
  • [=] Gunner dash attack has more endlag but more kill power
  • [=] Nooby side special is now the superball from 0.8.0 Nooby
  • [=] Nooby down special is now bomb, which can be placed straight down and explodes on contact
  • [=] Nooby has a new back air (Boombox)
  • [=] Nooby has a new up air (Pizzabox)
  • [=] Nooby has his original forward air back
  • [=] Nooby down air is now a single hit
  • [=] Nooby has a new forward tilt (Click)
  • [=] Nooby now shoots rocket with neutral special
  • [=] Nooby has a new down smash
  • [=] Bruiser grounded down throw now sends up and away and has less endlag
  • [=] Bruiser now has donkey kong forward air
  • [+] Brawler double jump goes higher
  • [+] Brawler side special can be wall jump cancelled and it goes faster now
  • [+] Swordie neutral air is speedy!
  • [+] Swordie back throw does more knockback
  • [+] Swordie has a new forward smash that’s overall more powerful and faster
  • [+] Swordie has a new down special
  • [+] Swordie neutral special down variant had its hitbox changed to line up with
  • [+] Gunner forward throw does less knockback, sends at a less vertical angle, and has less endlag
  • [+] Gunner back throw does more knockback
  • [+] Gunner up smash has less endlag and the explosion is larger
  • [+] Gunner vortex moves slow when large and fast when small, always sends at a horizontal angle, is bigger in general, lasts longer, and does more knockback
  • [+] Gunner forward air bubble hitbox is stronger now
  • [+] Gunner up special goes higher and has a multi-hit
  • [+] Gunner can travel faster in freefall
  • [+] Gunner air dodge goes farther
  • [+] Nooby up throw makes Nooby jump higher, and the move has less endlag
  • [+] Nooby up smash is faster and the weaker hitbox (not the spike) is stronger, but has been given more endlag to compensate (it kills wicked early)
  • [+] Nooby dash attack is much less janky and is like actually worth using now
  • [+] Nooby rocket sends at a lower angle and has more kill power
  • [+] Nooby is faster
  • [+] Bruiser is slightly faster
  • [+] Bruiser double jump goes higher
  • [+] Bruiser dash attack movement speed increased, hitstun increased, hitbox size increased, startup decreased, endlag decreased
  • [+] Bruiser forward smash is faster and has more disjoint
  • [+] Bruiser down special has less startup, endlag and the weak hit now sends straight up, but the strong hit has less hitstun
  • [-] Brawler forward air does less knockback
  • [-] Brawler neutral special sends at a lower angle, does less hitstun
  • [-] Brawler neutral air does less damage, sends at a lower angle, more knockback so it doesn’t combo as well, more landing lag
  • [-] Brawler moves slower in the air
  • [-] Brawler up tilt has a few more frames of endlag
  • [-] Brawler up special both hits are weaker
  • [-] Brawler up smash both hits are weaker and weak hit is smaller
  • [-] Brawler aerial down special goes at a more vertical/less diagonal angle
  • [-] Swordie up special tipper does less knockback
  • [-] Swordie jab sends farther, has more endlag, does less damage, hitstun
  • [-] Swordie all tilts are slightly slower
  • [-] Swordie all aerials are slightly slower
  • [-] Swordie all aerials have more landing lag
  • [-] Swordie air speed decreased
  • [-] Swordie dash attack has more startup, angles tweaked
  • [-] Swordie down special only does 12 damage if it breaks a parry (used to do 20), and it can only pierce parries if it is uncharged
  • [-] Nooby up special is slower (speed wise and startup wise), but the move is stronger
  • [-] Nooby up special can’t be cancelled
  • [-] Nooby up tilt only has the strong hitbox and has less activity
  • [-] Nooby down throw does more knockback and sends behind
  • [-] Nooby down tilt travels slower
  • [-] Bruiser cargo throw carries opponents for less time
  • [-] Bruiser neutral special now has cooldown
  • [-] Bruiser back air kills later and sends at a slightly higher angle
  • [-] Bruiser nair deals more knockback at low percents, has smaller knockbacks, and the strong hitbox is out for less time
  • [-] Bruiser back throw has less kill power and sends at a steeper angle
  • [-] Bruiser up throw sends a little higher
  • [-] Bruiser damage output nerfed
  • [-] Bruiser up smash has a smaller hitbox
Patch 0.14.0.12
  • [#] Fixed a bug where the game would softlock if you picked random
Patch 0.14.0.11
  • [:(] The christmas spirit has faded… shame
  • [#] Cam distance now increments on 1s rather than 2s
  • [#] The silly walls on Stone Wall are transparent now
  • [#] Added Power Slash promotion!!!
  • [#] Fixed an oversight where horizontal moves sent at a more vertical angle (unintentionally)
  • [#] Fixed a bug where Bruiser cargo grab could freeze you if the opponent was dropped prematurely
  • [#] Fixed an oversight where you could just suicide with Bruiser neutral special
  • [#] Fixed some strangeness with trading with Bruiser cargo grab
  • [=] Grounded spikes do a lot more hitstun
  • [=] Brawler up air had an angle change to compensate for the bug fix
  • [=] Brawler back air has a new animation, fresh out of the oven (first change of 2024!!!)
  • [=] Swordie up special is a kill move again, doesn't cancel on hit cuz that was lame lol
  • [=] Swordie back throw animation tweaked
  • [=] Swordie down throw sends at a different angle
  • [=] Bruiser up air had an angle change to compensate for the bug fix
  • [+] Brawler up air has slightly less landing lag
  • [+] Brawler forward throw does more knockback
  • [+] Swordie forward throw does more knockback
  • [+] Swordie forward air had its knockback tweaked
  • [+] Swordie air speed while in freefall increased
  • [+] Swordie side special can be angled
  • [+] Swordie up air is slightly more disjointed
  • [+] Swordie up smash is slightly more disjointed, and the weak hit sends at a steeper angle
  • [+] Nooby forward throw does more knockback
  • [+] Nooby up smash has slightly less startup
  • [-] Nooby forward air has more endlag and landing lag
  • [-] Nooby down tilt has less activity
  • [-] Nooby up air flag has less activity, does less damage/knockback, and has more endlag
Patch 0.14.0.10-XMAS
  • [#] Fixed an oversight where Darkheart (Swordie)’s right hand wasn’t colored black
  • [=] Hitstun reduced to pre-0.14.0.2 hitstun
  • [=] DI reduced to pre-0.14.0.8 DI
  • [=] Grounded spikes send higher with more hitstun
  • [=] Added attack trading (If two attacks connect with each other within 1/10 of a second, both will land)
  • [=] Trading a grab with a normal hitbox will give priority to the normal hitbox
  • [=] Rolling deadzone increased, so controller/mobile players need to hold out farther in order to roll
  • [=] Parries are active for a few more frames
  • [=] Swordie nspec doesn't reflect no more!
  • [=] Gunner nair is like different :D
  • [=] Instead of putting you in freefall, Bruiser cargo throw stuns you like Nooby back throw does when you use it off an edge
  • [=] Bruiser now has an indicator for how long until cargo grab is dropped
  • [+] Brawler down special knockback and travel speed increased, though move has slightly more startup
  • [+] Brawler wavedash has been made slightly longer again! Hooray! I love Brawler
  • [+] Brawler forward air spike hitbox is bigger, weak hit sends farther and at a lower angle. Move also does more damage
  • [+] Swordie back air sends at a lower angle
  • [+] Bruiser up air got some silly goofy tweaks >:)
  • [+] Bruiser’s double jump goes higher because he’s based also he moves faster in the air because i love him with all my soul
  • [+] Bruiser back air sends at a flatter angle and does more knockback
  • [+] Bruiser up special is stronger and goes a big higher, but the move is active for less time. Also the first hit is slightly bigger
  • [-] Gunner speed decreased
  • [-] Gunner neutral special full charge sends at a less horizontal angle
  • [-] Gunner up air does more base knockback but less growth, and it does less hitstun
  • [-] Gunner side special has more cooldown but the explosion does more knockback
  • [-] Gunner back air has more startup
  • [-] Gunner up smash does less knockback
  • [-] Bruiser aerial down throw has set knockback, but does slightly more hitstun
Patch 0.14.0.9-XMAS
  • [#] Fixed some grab strangeness
  • [-] Nooby down throw sends higher
Patch 0.14.0.8-XMAS
  • [#] Reworked grabs
  • [=] DI influence increased (8 → 10)
  • [+] Swordie down air can be wall jump cancelled whenever, but the move does slightly less hitstun (you still need to hit the move before being able to up b cancel)
  • [+] Swordie back air does more damage and the weak hit does more knockback and sends at the same angle as the tipper
  • [+] Swordie down smash sends at a lower angle
Patch 0.14.0.7-XMAS
  • [#] Freecam now disables the HUD (You can already disable the FPS counter in settings)
  • [#] Rewrote random character selection to account for Bruiser and such >:)
  • [#] Level 0 CPUs now DI and always tech
  • [#] Removed some stray ClickDetectors
  • [#] Attempted to fix a bug where parrying certain projectiles would cause the game to bug out
  • [=] Increased hitstun drift
  • [=] Actually brought back distance warping
Patch 0.14.0.6-XMAS
  • [#] Added back the Advanced Hud (you can enable it in settings!!!)
  • [#] Fixed a little oopsie where you couldn't see the parry/invincible effect of other players
  • [=] You can’t parry standing grabs anymore (but command grabs r still parryable)
  • [=] Parry cooldown has been slightly increased
  • [=] Rolls have more invulnerability and less endlag, but more cooldown
  • [=] Swordie’s stall-n’-fall down air has made a return, but is only cancellable after hit
Patch 0.14.0.5-XMAS
  • [+] Swordie up-variant neutral special has a bigger hitbox
  • [+] Bruiser up smash has less cooldown
  • [+] Bruiser up air does more hitstun, and knockback has been tweaked
  • [+] Bruiser up throw doesn’t send as high and does full hitstun
  • [+] Bruiser up tilt does more hitstun
  • [-] Swordie side special has more cooldown
Patch 0.14.0.4-XMAS
  • [#] Applied some additional tweaks to the parry visual changes from last patch, and did the same thing with the invincibility effect
  • [#] Added some Bruiser anims that were missing
  • [=] Roll speed has been made universal
  • [=] Grounded rolling has been readded
  • [=] Brawler forward smash no longer goes off the edge
  • [-] Bruiser up smash has more endlag on hit
Patch 0.14.0.3-XMAS
  • [#] Make the parry visual/sfx more accurate to when the server actually detects parries (makes parrying projectiles SO MUCH easier to time) (parries are still tied to ping but the visual is much more accurate)
  • [#] you can parry grabs now (I’M SO FING STUPID)
Patch 0.14.0.2-XMAS
  • [=] Hitstun was ever-so-slightly decreased (looking for the perfect balance here
  • [=] Hitstun gravity increased
  • [=] Grabs take longer to cool down, and every type of grab now counts towards the cooldown timer (including stuff like Bruiser cargo grab) (this is kind of a Bruiser nerf tbh)
  • [-] Brawler up air sends at a less vertical angle, but knockback has been slightly reduced
  • [-] Bruiser up throw has more knockback and deals less hitstun
  • [-] Bruiser up air has more knockback and deals less hitstun and damage
  • [-] Bruiser side special had a few frames of activity shaved off the end, and the hitbox is smaller (move takes the same amount of time from start to finish, however)
Patch 0.14.0.1-XMAS
  • [#] you can like actually get Bruiser when you select random now (this will definitely happen again)
Patch 0.14.0-XMAS

General Changes​

  • [+] Added Bruiser
  • [#] Fixed sticky platforms
  • [#] Shop hud altered to account for 8 skins and 10 sprays
  • [#] Added 'new' shop items system
  • [#] Implemented a method for hit detection that will reduce lag
  • [#] Lots of new suggested sprays added
  • [#] New skin (Rockstar Brawler by @Plasmapea987 and @Popcorn4Free, concept by Afriel)
  • [#] New spray (Grapevine)
  • [#] Fixed a bug where you could spawn infinite explosions with Gunner down special
  • [#] Fixed an issue with certain hitboxes hitting projectiles multiple times
  • [#] Fixed some Gunner explosion sound strangeness
  • [#] Fixed a few other things i dont remember LOL
  • [=] Hitstun tweaked
  • [=] Gravity for all characters increased
  • [=] Hitstop is now knockback-dependant again (rather than damage-dependant)
  • [=] DI influence decrease (16-8 → 8 overall)
  • [=] Hitstun gravity altered to compensate for higher overall gravity
  • [=] Formula for vertical knockback was tweaked
  • [=] Aerial drift during hitstun decreased
  • [=] Re-enabled distance check and distance warping on hit
  • [=] Fixed grab clanking

Character-Specific Changes​

  • [=] Brawler forward special doesn't put you in special fall, but knockback was nerfed
  • [=] Swordie dash attack tipper sends at a lower angle
  • [=] Swordie forward air sends at a different angle and has more knockback
  • [=] Gunner back air speed buff lowered
  • [+] Brawler fireball goes at a higher speed and sends at a higher angle
  • [+] Swordie down smash does more knockback
  • [+] Gunner speed buff
  • [+] Nooby back air has less startup for the missile launch to compensate for gravity changes
  • [-] Brawler wavedash covers slightly less distance
  • [-] Brawler up air sends at a more vertical angle, does slightly more knockback, has more endlag and landing lag
  • [-] Brawler down throw has more knockback growth
  • [-] Swordie up air has more startup
  • [-] Swordie up special puts you in freefall if it doesn't connect
  • [-] Swordie general damage nerf
  • [-] Swordie jab now sends forwards
  • [-] Swordie up tilt has more startup
  • [-] Swordie neutral air has more startup
  • [-] Gunner wavedash covers slightly less distance
  • [-] Gunner down tilt has more startup
  • [-] Gunner missile has more startup, can't be held indefinitely, missile does less damage, has a smaller hitbox, moves slower, explosion deals less damage, knockback, fire time
  • [-] Nooby bomb has more startup, cooldown, bomb has less hp
  • [-] Nooby wavedash covers slightly less distance