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Version 3.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Version 0.3.0
  • [+] Added sound effects :)
  • [+] Added mobile controls
  • [+] Available to play on mobile and console now
  • [+] Holding down the modifier button will stop you from falling through platforms
  • [+] Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction
  • [+] READY button turns green when you've queued, and the number of players queued updates faster.
  • [=] Changed animation data for Brawler's down tilt
  • [=] Changed animation data for Brawler's forward smash
  • [=] Brawler down tilt startup reduced (5 → 4)
  • [=] Brawler down tilt base kb reduced (10 → 8)
  • [=] Brawler down tilt kb growth reduced (12 → 7)
  • [=] Brawler down tilt kb angle changed (75 → 78)
  • [=] Brawler up tilt lower hitbox kb growth reduced (16 → 12)
  • [=] Brawler up tilt higher hitbox kb growth reduced (17.5 → 14.5)
  • [=] Brawler up tilt lower hitbox kb angle changed (85 → 80)
  • [=] Brawler up tilt higher hitbox kb angle changed (90 → 88)
  • [=] Brawler up tilt startup reduced (7 → 6)
  • [=] Brawler up air first hitbox angle changed (40 → 55)
  • All changes to Brawler's down smash apply to both hitboxes
  • [=] Brawler down smash hitbox kb angle both changed (90)
  • [=] Brawler down smash endlag changed on hit (14 → 7)
  • [=] Brawler down smash base kb changed (18 → 14)
  • [=] Brawler down smash kb growth changed (17 → 16)
  • [=] Brawler down special landing lag increased (16 → 32)
  • [#] Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack
  • [#] Fixed an oversight where trying to wavedash off an edge could buffer an airdodge