Version 3.0 changelog
Changes are ordered newest to oldest. Open a release below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedVersion 0.3.0
[+]Added sound effects :)[+]Added mobile controls[+]Available to play on mobile and console now[+]Holding down the modifier button will stop you from falling through platforms[+]Using a grounded attack during a wavedash will cause you to use the wavedash's friction, rather than the character's standard grounded move friction[+]READY button turns green when you've queued, and the number of players queued updates faster.[=]Changed animation data for Brawler's down tilt[=]Changed animation data for Brawler's forward smash[=]Brawler down tilt startup reduced (5 → 4)[=]Brawler down tilt base kb reduced (10 → 8)[=]Brawler down tilt kb growth reduced (12 → 7)[=]Brawler down tilt kb angle changed (75 → 78)[=]Brawler up tilt lower hitbox kb growth reduced (16 → 12)[=]Brawler up tilt higher hitbox kb growth reduced (17.5 → 14.5)[=]Brawler up tilt lower hitbox kb angle changed (85 → 80)[=]Brawler up tilt higher hitbox kb angle changed (90 → 88)[=]Brawler up tilt startup reduced (7 → 6)[=]Brawler up air first hitbox angle changed (40 → 55)- All changes to Brawler's down smash apply to both hitboxes
[=]Brawler down smash hitbox kb angle both changed (90)[=]Brawler down smash endlag changed on hit (14 → 7)[=]Brawler down smash base kb changed (18 → 14)[=]Brawler down smash kb growth changed (17 → 16)[=]Brawler down special landing lag increased (16 → 32)[#]Fixed a bug where trying to use an attack at or around the same frame you walk off a ledge would cause you to lose all momentum and not perform an attack[#]Fixed an oversight where trying to wavedash off an edge could buffer an airdodge