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Version 4.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Version 0.4.1
  • [#] Fixed an oversight where the error noise for prematurely trying to unlock the golden Brawler skin would play for all clients instead of just the one who pressed the button
  • [#] Taunt drip song loops until you move instead of just playing the first note
Version 0.4.0
  • [+] Added rebindable controls (keyboard exclusive) :)
  • [+] Redone settings menu to make room for the new buttons
  • [+] Added rolling sound
  • [+] Added sounds to Brawler's default taunt
  • [+] Added right stick controls for controller (doing smash attacks grounded and aerials in midair)
  • [+] Started development on 2nd character, ~15-20% done
  • [+] Added golden skin, unlocked when you've reached level 15
  • [+] New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements
  • [=] Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents
  • [=] Brawler down special's landing lag reduced on hit (32 → 16)
  • [=] Brawler down special has new late hit with weaker properties
  • Damage (14 → 9)
  • Size (2.75x4.25 → 2.5x4.05)
  • Base KB (8 → 6)
  • KB Growth (19 → 14)
  • Angle (270 → 65)
  • Weak hitbox sends away from attacker
  • [=] Brawler side special endlag reduced (26 → 20)
  • [=] Brawler neutral special endlag reduced on whiff (14 → 9)
  • [=] Brawler neutral special maximum upwards velocity increased (5 → 7)
  • [=] Brawler neutral special maximum horizontal velocity increased (5.5 → 7.333)
  • [=] Gain a slight forward boost in momentum when using Brawler's neutral special
  • [=] Brawler neutral special mobility increased when turning around
  • [=] Horizontal momentum is lost when jump-canceling Brawler's neutral special
  • [=] Regain wall jump when getting hit
  • [#] Fixed an oversight where the parry startup sound would play when rolling
  • [#] Fixed an oversight where the Brawler drip skin's taunt sound would be extended from it's normal length
  • [#] Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock
  • [#] Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances
  • [#] Fixed an oversight where landing with a wavedash and then performing Brawler's down special treated it's landing lag like a wavedash
  • [#] Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall
  • [#] Changed how the hitboxes for Brawler's down air are created, hopefully eliminating the infinite dair glitch