Version 4.0 changelog
Changes are ordered newest to oldest. Open a release below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedVersion 0.4.1
[#]Fixed an oversight where the error noise for prematurely trying to unlock the golden Brawler skin would play for all clients instead of just the one who pressed the button[#]Taunt drip song loops until you move instead of just playing the first note
Version 0.4.0
[+]Added rebindable controls (keyboard exclusive) :)[+]Redone settings menu to make room for the new buttons[+]Added rolling sound[+]Added sounds to Brawler's default taunt[+]Added right stick controls for controller (doing smash attacks grounded and aerials in midair)[+]Started development on 2nd character, ~15-20% done[+]Added golden skin, unlocked when you've reached level 15[+]New visual indicators for airdodges and wall jumps, toggle to turn them off in settings, level shown in hud and hud size increased to compensate for new elements[=]Brawler down air multi-hit hitbox y-offset changed (-0.6 > -1), to try and make the move connect more reliably on grounded opponents[=]Brawler down special's landing lag reduced on hit (32 → 16)[=]Brawler down special has new late hit with weaker properties- Damage (14 → 9)
- Size (2.75x4.25 → 2.5x4.05)
- Base KB (8 → 6)
- KB Growth (19 → 14)
- Angle (270 → 65)
- Weak hitbox sends away from attacker
[=]Brawler side special endlag reduced (26 → 20)[=]Brawler neutral special endlag reduced on whiff (14 → 9)[=]Brawler neutral special maximum upwards velocity increased (5 → 7)[=]Brawler neutral special maximum horizontal velocity increased (5.5 → 7.333)[=]Gain a slight forward boost in momentum when using Brawler's neutral special[=]Brawler neutral special mobility increased when turning around[=]Horizontal momentum is lost when jump-canceling Brawler's neutral special[=]Regain wall jump when getting hit[#]Fixed an oversight where the parry startup sound would play when rolling[#]Fixed an oversight where the Brawler drip skin's taunt sound would be extended from it's normal length[#]Fixed an oversight where wall jumps, aerial jumps, and airdodges did not restore upon losing a stock[#]Fixed an oversight where hitstun was sustained through death, causing players to get launched immediately upon respawning in extreme circumstances[#]Fixed an oversight where landing with a wavedash and then performing Brawler's down special treated it's landing lag like a wavedash[#]Fixed an oversight where hitstun would not be taken into account when calculating landing lag for special fall[#]Changed how the hitboxes for Brawler's down air are created, hopefully eliminating the infinite dair glitch