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Version 6.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Version 0.6.3
  • [#] Fixed an oversight where getting hit with one hitbox and then getting hit with another hitbox while the first hitbox was still active would make it possible to get hit by the first hitbox again
Version 0.6.2
  • [+] The percent over the character's head now flashes red when hit, like the hud
  • [=] Hitstun equation changed (16 + kb1.65 → 16 + kb1.85)
  • [=] Swordie up tilt second tipper hitbox y offset increased (4 → 4.5)
    • Hitting players standing on platforms with this move was inconsistent, this should hopefully make it a bit more consistent
  • [#] Fixed an oversight where players would pop up into the air if standing on the moving platform in Cozy when it starts to travel down
  • [#] Fixed an oversight where players would land on the moving platform in Cozy if they tried to drop through it while it was moving down
  • [#] Fixed an oversight where momentum from moving platforms could be carried over when standing on other platforms or while airborne
  • [#] Fixed ledge grinding on moving platforms
Version 0.6.1
  • [#] Fixed a bug where players would lose two stocks instead of one (have no idea how this happened)
Version 0.6.0
  • [+] Fourth stage (SFOTH)
  • [+] Fifth stage (Cozy)
  • [+] Added Darkheart skin for Swordie
  • [+] Development on third character has begun (Stage 1 of development completed)
    • I don't want to make an entire character in one update like I did with the previous character. That ended with over a 1 month long gap between updates. You can expect this character to be in the next update.
  • [+] Tweaked menu design
    • New logo design based on the thumbnail for the 0.5.0 update
    • Checkered scrolling background
    • Buttons on left side of menu moved up
  • [=] You can no longer fast fall in Freefall
  • [=] Changed how aerial parrying works (you are frozen for much longer)
  • [=] Parrying startup reduced (3 → 2)
  • [=] Characters no longer transfer from the "Countdown" state to the "Idle" state immediately after the countdown finishes, removing the small stutter in the character's animation
  • [=] Characters now spawn facing towards the center of the stage (If they spawn at the exact center, then they will still face right)
  • [=] Swordie forward tilt endlag increased (14 → 17)
  • [=] Swordie forward smash startup increased (11 → 14)
  • [=] Swordie forward smash whiff lag increased (3 → 4)
  • [=] Swordie forward smash first tipper damage reduced (15.5 → 13.5)
  • [=] Swordie forward smash second tipper damage reduced (14.2 → 12.5)
  • [=] Swordie down tilt endlag increased (5 → 7)
  • [=] Swordie weight decreased (1.1 → 1.05)
  • [=] Brawler up smash sweet spot moved up (1.75 → 3)
  • [=] Brawler up smash sour spot moved up (0 → 1)
  • [=] Brawler up smash sour spot height increased (2.75 → 3.75)
  • [=] Many spawn points have been slightly tweaked
    • knockback is multiplied by weight, so lower weights will mean less knockback. This character's weight was too high, and combined with his low gravity, it was difficult to combo him.
  • [#] Fixed Folderhead's taunt sound's volume (was much quieter than other sounds)
  • [#] Fixed an oversight where the timer could sometimes go into the negatives when picking a stage
  • [#] Fixed an oversight where characters could fastfall through an aerial parry and bounce off the ground.
  • [#] Fixed an oversight where the game would softlock if someone left during the queue
  • [#] Fixed a bug where the camera could stop moving under specific circumstances