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Version 8.0 changelog

Changes are ordered newest to oldest. Open a release below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Version 0.8.6

ADDITIONS​

  • [+] Added Colosseum stage (by @PopcornFree)

REMOVALS​

  • [-] Removed Classic Baseplate stage (replaced by Colosseum, which has the same exact layout, size and everything)

GENERAL CHANGES​

  • [=] Primary color for Player 4 changed from Cool yellow to Daisy orange
  • [=] Aerial acceleration multiplier while in hitstun increased (0.003 → 0.3)
  • [=] Aerial deacceleration multiplier while in hitstun increased (1 → 2)
Version 0.8.5
    • 2ND XMAS SPECIAL - NEW LIMITED SKINS! NEW DESIGN FOR COZY! ALL SKINS 50% OFF! EVENT ENDS JANUARY 1, 2023 **

GENERAL CHANGES​

  • [=] Platforms will now run at 30fps instead of 60
    • they look a little jittery sometimes but this will reduce framerate drops, especially on Crossroads
  • [=] ;freecam resets when a new round begins instead of after a round ends

BUGFIXES​

  • [#] Fixed an oversight where;hitboxes got activated no matter what message you wrote
Hotfix 0.8.4.2

REMOVALS​

  • [-] Removed;nogui (debug.nogui)

GENERAL CHANGES​

  • [=] Changed prefix for commands, and many have been simplified
  • [=] Changed how the main menu works while offscreen
  • [=] Optimized trowel wall

BUGFIXES​

  • [#] Fixed;freecam, it actually works now
  • [#] Fixed an oversight where bombs could be placed atop the trowel wall without being detonated
Hotfix 0.8.4.1

BUGFIXES​

  • [#] Fixed an oversight where the color of the moyai head would not change with port color
  • [#] Fixed an oversight where joining the queue solo in a room of 2, then leaving would break the game
  • [#] Fixed Clairen's skin description
  • [#] Fixed an oversight where the options for private server were cut off of the bottom of the settings menu
Version 0.8.4

ADDITIONS​

  • [+] Added 4 new skins (Clairen, Moyai, Crawler, baller)
  • [+] Added sound effects on main menu
  • [+] Added a toggle to change menu window size, in case the menu goes off of your monitor or if it's too tiny
  • [+] Added a sound cue for reflecting projectiles

REMOVALS​

  • [-] Temporarily removed Combometer (was causing lag - option remains but will not work, it will be added back once I find a solution)

GENERAL CHANGES​

  • [=] Menu buttons have a new look! and they move and stuff
  • [=] Added a new spectate button
    • so you can still go onto the new "Play" page while a match is in progress, while being able to spectate if you want to
  • [=] Settings menu has had a slight overhaul
    • new scrolling system and buttons stay consistent size no matter what the screen resolution is
    • despite me calling it small this took so long to make lol
  • [=] Lighting was moved so the side of fighters that faces the camera is lit
    • makes the moyai head a lot easier to discern
  • [=] Gun Mario skin code has been changed
  • [=] Character movement at the end of a round has been slowed down even more (0.5 → 0.25)
  • [=] Interpolation has been tweaked
  • [=] Camera movement was made a lot faster

BALANCE CHANGES​

  • [=] Added b-reversing
    • moving your control stick in the opposite direction the character is facing right after using a special move will turn them around and reverse their horizontal momentum
  • [=] The initial dash speed multiplier was changed from 1.25 to 0.9
    • instead of getting a speed boost that's faster than your normal running speed when starting a dash, it'll actually be slower. This will hopefully make the movement feel a little easier to control while also allowing me to increase running speeds again!)
  • [=] Vertical knockback has been slightly amplified
  • [=] Hitstun tweaked
  • [=] Gravity during hitstun tweaked
  • [=] Brawler running speed increased (14 → 17)
  • [=] Brawler walking speed increased (9 → 12)
  • [=] Brawler jab first hit endlag increased (10 → 20)
  • [=] Brawler jab first second endlag increased (12 → 24)
  • [=] Brawler jab first 2 hitboxes angle steepened (10 → 80)
  • [=] Brawler jab first 2 hitboxes base knockback increased (5 → 7)
  • [=] Brawler jab kick hitbox knockback growth increased (.25 → 12)
  • [=] Brawler forward smash startup decreased (22 → 16)
  • [=] Brawler up air startup decreased (6 → 5)
  • [=] Brawler up air endlag on whiff increased (13 → 18)
  • [=] Brawler up air endlag on hit increased (4 → 9)
  • [=] Brawler up air first hitbox y offset decreased (0.5 > -0.5)
  • [=] Brawler up air first hitbox height increased (2.25 → 3.5)
  • [=] Brawler up air first hit knockback angle steeped (60 → 75)
  • [=] Brawler up air first hitbox base knockback increased (6.25 → 10)
  • [=] Brawler up air first hitbox knockback growth increased (9.5 → 13)
  • [=] Brawler up air second hitbox knockback angle steeped (60 → 75)
  • [=] Brawler forward air weak hitbox angle changed (325 → 65)
  • [=] Brawler forward air base knockback increased (5.5 → 14)
  • [=] Brawler forward knockback growth increased (6 → 16)
  • [=] Brawler neutral special startup increased (14 → 18)
  • [=] Brawler neutral special projectile lifetime decreased (60 → 50)
  • [=] Brawler neutral special projectile speed decreased (14 → 10)
  • [=] Brawler neutral special projectile hitbox knockback angle steepened (50 → 75)
  • [=] Swordie running speed increased (12 → 15)
  • [=] Swordie air speed increased (9.5 → 11)
  • [=] Swordie walking speed increased (8 → 10)
  • [=] Swordie up smash has new first hitbox that sends into the main move
  • [=] Swordie up smash has tipper knockback growth increased (18 → 22)
  • [=] Swordie forward smash tipper knockback angle steepened (48 → 40)
  • [=] Swordie neutral special now reflects (frames 4-12)
  • [=] Swordie down special has new invulnerability frames (frames 4-13)
  • [=] Gunner running speed increased (9 → 12)
  • [=] Gunner walking speed increased (6.5 → 9)
  • [=] Nooby up tilt hitboxes hitstun multiplier decreased (1 → 0.7)

BUGFIXES​

  • [#] Fixed the reflective properties of some projectiles (untested)
  • [#] Fixed an oversight where the smallest size of trowel wall will fly awaaaaay
  • [#] Fixed some general queue silliness (untested)
  • [#] Fixed an oversight where projectiles created before a smash attack began charging would have its power multiplied by the attack's charge
Hotfix 0.8.3.3

BALANCE CHANGES​

  • [=] Gunner's mines slide across the floor when placed (to make it look more natural)

BUGFIXES​

  • [#] Gunner's mines will no longer float when sitting on a platform moving down
Hotfix 0.8.3.2

BALANCE CHANGES​

  • [=] Brawler friction decreased (1 → 0.75)
  • [=] Brawler friction during ground attack decreased (1.3 → 0.95)

BUGFIXES​

  • [#] Fixed an oversight where the camera would not lock onto players who had just spawned on Stone Wall until they landed
  • [#] Fixed an oversight where the mine could travel through the ground on certain stages (and just general fixes to universal projectile collision)
  • [#] Simplified the ground collision in SFOTH to prevent certain scenarios
  • [#] Fixed an oversight where using Gunner's neutral special outside of a blast zone would cause the character to freeze
  • [#] Fixed an oversight where the camera could break under certain conditions (untested)
Version 0.8.3

ADDITIONS​

  • [+] Added a new page in the character select screen for picking your character and stage so you can reselect them after initially selecting them
  • [+] Added the ability to change your skin from the character select screen
  • [+] Added a loading bar to the loading screen

GENERAL CHANGES​

  • [=] Scaling for some menu windows has been slightly changed
  • [=] Interpolation has been tweaked
  • [=] The option for rebinding the Shield key/button has been renamed to Dodge and it is also Dodge in the mobile controls now
  • [=] More small tweaks to knockback
    • to prevent moves like Swordie up tilt to be repeated multiple times and hit consistently

BALANCE CHANGES​

  • [=] All characters can now cancel jabs into tilts (unless it's the last jab in your jab combo or your name is Gunner)
  • [=] Brawler friction during ground attack decreased (1.75 → 1.3)
  • [=] Brawler down special's aerial version can be used with no cooldown if the grounded version hits
  • [=] Brawler down special's grounded version has a new hitbox that lasts for the rest of the flip kick
  • [=] Brawler down special's grounded version first hitbox size increased (2x4 → 2.5x4.5)
  • [=] Swordie dash speed increased (10 → 12)
  • [=] Swordie air speed increased (7 → 9.5)
  • [=] Swordie air acceleration increased (0.6 → 0.9)
  • [=] Swordie air deacceleration increased (0.1 → 0.12)
  • [=] Swordie friction during ground attack decreased (1.6 → 1)
  • [=] Swordie down tilt weak hitbox damage decreased (5 → 4)
  • [=] Swordie down tilt tipper hitbox damage decreased (7.5 → 6)
  • [=] Swordie up tilt startup increased (8 → 12)
  • [=] Swordie up tilt endlag on whiff increased (16 → 22)
  • [=] Swordie up tilt endlag on hit increased (6 → 10)
  • [=] Swordie up tilt hitboxes were generally given less damage and more base knockback
  • [=] Swordie down air has reverted to its state in 0.8.1
  • [=] Swordie down air startup increased (12 → 15)
  • [=] Swordie down air endlag on whiff increased (21 → 26)
  • [=] Swordie down air endlag on hit increased (8 → 13)
  • [=] Swordie down air overall does less damage, less knockback, and no longer sends straight down
  • [=] Swordie back air weak hitbox damage decreased (10.5 → 7.5)
  • [=] Swordie back air strong hitbox damage decreased (13.5 → 11.5)
  • [=] Gunner has a new up air where he kicks upward, and it has a strong hitbox that will kill off the top
  • [=] Gunner's mine only freezes players if they are in hitstun when coming into contact with it
  • [=] Nooby friction during ground attack decreased (1.4 → 1)
  • [=] Nooby forward smash now shoots 3 paintballs
  • [=] Nooby forward smash paintballs are now affected by gravity
  • [=] Nooby forward smash paintballs' launch speeds now depend on how long the move is charged
  • [=] Nooby forward smash paintballs' lifetimes now depend on how long the move is charged

BUGFIXES​

  • [#] Fixed an oversight where the swinging platform on Crossroads was clipping into the support structure and chain behind it
  • [#] Fixed an oversight where the game would softlock if a player left during the round (untested)
Version 0.8.2

ADDITIONS​

  • [+] New stage (Crossroads)
  • [+] Animations are tweened using interpolation once again!
    • a new approach to how this works means many of the glitches caused by the old method no longer occur
  • [+] Added a new toggle for shadows
  • [+] New skin (GnW)
  • [+] Added upwards wavelanding
    • airdodging upwards under a platform will allow you to land on it
  • [+] Added a "GAME!!" text when the game ends, and the game continues with a slowdown for 3 seconds instead of cutting instantly when the round ends

REMOVALS​

  • [-] The option to turn off interpolation has been removed since it is now key to the functioning of the game

GENERAL CHANGES​

  • [=] The way that characters, moving platforms, hitboxes and projectiles operate has been modified slightly to deal with a strange bug involving ROBLOX's servers
  • [=] Some small changes to interpolation
  • [=] Very small tweaks to Happy Home, though none of these should affect gameplay
  • [=] A random stage is loaded when a server is started so the menu isn't empty
  • [=] Trowel wall color pattern changed
  • [=] Changed how input works for control sticks
  • [=] The ability to dash out of a wavedash has been restored
  • [=] More small tweaks to knockback
  • [=] Introduced universal 3-frame jump squat
  • [=] Changed how a character's transparency, color palette, and combo meter work
    • the change to the combometer will actually make it more accurate at showing when a combo is true, using the inflicted player's hitstun instead of just a second (60 frames) when counting down to reset
  • [=] Initial dash speed has been universally changed to 1.25 * the normal dash speed
  • [=] Gravity is no longer applied when a character is in hitstun and falling below their normal falling speed
  • [=] The vertical speed required to bounce off the ground and fall through platforms is now based on a character's fall speed
  • [=] Added smoke effects for when Nooby's superball and neutral special bounce off the ground
  • [=] Made it so that any controller assigned to player 1-8 will be able to control the fighter

BALANCE CHANGES​

  • [=] Brawler has a new dash animation
  • [=] Brawler dash speed decreased (15 → 14)
  • [=] Brawler walk speed decreased (11 → 9)
  • [=] Brawler gravity increased (0.95 → 1.1)
  • [=] Brawler hitstun gravity increased (0.8 → 1)
  • [=] Brawler up tilt has a new animation
  • [=] Brawler up tilt's tipper hitbox has been removed
  • [=] Brawler up tilt startup increased (6 → 7)
  • [=] Brawler up tilt active frames decreased (4 → 3)
  • [=] Brawler up tilt endlag on whiff increased (13 → 16)
  • [=] Brawler up tilt hitbox damage decreased (8 → 6.5)
  • [=] Brawler up tilt hitbox y offset increased (0 → 1)
  • [=] Brawler up tilt hitbox width increased (1.75 → 2.4)
  • [=] Brawler up tilt hitbox height increased (3 → 4.5)
  • [=] Brawler down tilt has a new animation
  • [=] Brawler down tilt has a new weak hitbox on the outer part of the move that sends forward and does less damage
  • [=] Brawler down tilt startup increased (4 → 5)
  • [=] Brawler down tilt endlag on whiff increased (15 → 17)
  • [=] Brawler down tilt endlag on hit increased (4 → 7)
    • down tilt sweet spot is the old hitbox
  • [=] Brawler down tilt sweetspot active frames decreased (3 → 2)
  • [=] Brawler down tilt sweetspot damage increased (3.5 → 5)
  • [=] Brawler down tilt sweetspot x offset decreased (2 → 0.5)
  • [=] Brawler down tilt sweetspot width decreased (2.5 → 2)
  • [=] Brawler down tilt sweetspot base knockback decreased (11 → 9)
  • [=] Brawler down tilt sweetspot knockback growth increased (7 → 15)
  • [=] Brawler down tilt sweetspot knockback angle changed (78 → 80)
  • [=] Brawler forward tilt has a new animation
  • [=] Brawler forward tilt has a new weak hitbox where the old hitbox was, and the old hitbox has become a tipper hitbox on the end of Brawler's foot
  • [=] Brawler forward tilt startup increased (8 → 10)
  • [=] Brawler forward tilt hitbox activity decreased (4 → 3)
  • [=] Brawler forward tilt endlag on whiff increased (14 → 20)
  • [=] Brawler forward tilt endlag on hit increased (7 → 12)
  • [=] Brawler forward tilt old hit damage decreased (12.1 → 10.5)
  • [=] Brawler forward tilt old hit x offset increased (2 → 2.75)
  • [=] Brawler forward tilt old hit width decreased (2.65 → 0.5)
  • [=] Brawler forward tilt old hit height decreased (2.15 → 2)
  • [=] Brawler neutral air has a new animation
  • [=] Brawler neutral air hitbox activity increased (12 → 22)
  • [=] Brawler neutral air endlag on whiff increased (13 → 18)
  • [=] Brawler neutral air endlag on hit increased (5 → 10)
  • [=] Brawler neutral air first hitbox activity increased (3 → 5)
  • [=] Brawler neutral air second hitbox activity increased (9 → 17), and hitbox comes out 2 frames later to come out right after first hitbox disappears
  • [=] Brawler up air last hitbox angle changed (110 → 225)
  • [=] Brawler down air has been changed into a completely new move (drill kick > double tap)
    • Brawler forward air old values are from before 0.8.1, Brawler 0.8.1 fair has a lot of the same properties as the new one but a few are different
  • [=] Brawler forward air has a new animation
  • [=] Brawler forward air startup increased (7 → 11)
  • [=] Brawler forward air endlag on whiff increased (14 → 20)
  • [=] Brawler forward air endlag on hit increased (5 → 9)
  • [=] Brawler forward air first hitbox base knockback decreased (8 → 5.5)
  • [=] Brawler forward air first hitbox knockback growth decreased (7 → 6)
  • [=] Brawler forward air first hitbox knockback angle changed (65 → 325)
  • [=] Brawler forward air sweet spot damage increased (6.5 → 9)
  • [=] Brawler forward air sweet spot knockback angle changed (270 → 265)
  • [=] Brawler back air has a new animation
  • [=] Brawler back air startup decreased (12 → 9)
  • [=] Brawler back air hitbox activity increased (4 → 18)
  • [=] Brawler back air endlag on whiff increased (13 → 18)
  • [=] Brawler back air endlag on hit increased (7 → 8)
  • [=] Brawler back air has a new weak hitbox
  • [=] Brawler back air first hitbox damage decreased (10.5 → 9.25)
  • [=] Brawler back air sounds changed from punches to kicks
  • [=] Brawler back air first hitbox lifetime decreased (4 → 2)
  • [=] Brawler back air x offset increased (-2 > -1.5)
  • [=] Brawler back air y offset increased (-2 > -0.25)
  • [=] Brawler up smash startup increased (9 → 13)
  • [=] Brawler up smash weak hitbox base knockback decreased (18 → 15)
  • [=] Brawler up smash weak hitbox knockback growth decreased (29 → 19.6)
  • [=] Brawler up smash strong hitbox base knockback decreased (21 → 16)
  • [=] Brawler up smash strong hitbox knockback growth increased (20 → 25)
  • [=] Brawler down smash has a new animation
  • [=] Brawler down smash startup increased (6 → 10)
  • [=] Brawler down smash both hitboxes lifetime decreased (3 → 2)
  • [=] Brawler down smash endlag on whiff increased (19 → 20)
  • [=] Brawler down smash endlag on hit increased (7 → 10)
  • [=] Brawler down smash first hit changed to be the same as second hit
    • from here on out all down smash hitbox changes apply to both hits
  • [=] Brawler down smash damage increased (8 → 9)
  • [=] Brawler down smash base knockback decreased (14 → 9)
  • [=] Brawler down smash sends away from center of hitbox
  • [=] Brawler forward smash startup increased (18 → 22)
  • [=] Brawler forward smash startup after charge window decreased (7 → 3)
  • [=] Brawler forward smash activity increased (7 → 14)
    • the longer activity makes the move travel farther as well
  • [=] Brawler forward smash endlag on whiff increased (22 → 24)
  • [=] Brawler forward smash endlag on hit increased (11 → 16)
  • [=] Brawler forward smash first hitbox damage decreased (14 → 12)
  • [=] Brawler forward smash first hitbox x offset decreased (1.75 → 1.6)
  • [=] Brawler forward smash first hitbox width increased (2.75 → 3.125)
  • [=] Brawler forward smash hitboxes given fire properties
  • [=] Brawler forward smash second hitbox damage decreased (12 → 9)
  • [=] Brawler forward smash second hitbox lifetime increased (4 → 11)
  • [=] Brawler forward smash second hitbox x offset decreased (1.75 → 1.6)
  • [=] Brawler forward smash second hitbox width increased (2.55 → 2.925)
  • [=] Brawler forward smash second hitbox base knockback decreased (17 → 15)
  • [=] Brawler forward smash second hitbox knockback growth decreased (18 → 17)
  • [=] Brawler forward smash second hitbox angle steepened (55 → 60)
  • [=] Brawler neutral special has been changed into a completely new move (kick spin > fireball)
  • [=] Brawler side special startup decreased (17 → 12)
  • [=] Brawler side special horizontal momentum halved instead of stunted when move connects
  • [=] Brawler side special air jump cooldown on hit decreased (30 → 5)
  • [=] Brawler down special is completely changed (changed from the old headbutt move into just a flipkick upwards that cancels on hit when used on the ground to a dropkick when used in the air)
  • [=] Swordie dash speed decreased (14 → 10)
  • [=] Swordie walk speed decreased (12.5 → 8)
  • [=] Swordie gravity increased (0.75 → 0.9)
  • [=] Swordie air speed decreased (11 → 7)
  • [=] Swordie air acceleration decreased (1.1 → 0.6)
  • [=] Swordie air deacceleration decreased (0.125 → 0.1)
  • [=] Swordie up air animation tweaked
  • [=] Swordie down air has been completely changed to be a downward thrust instead of a swipe down and across
  • [=] Swordie has a new neutral special, which is a weak slash with the option to do either a strong, upwards, or downwards slash afterwards depending on the direction you are holding in if you press special again
  • [=] Gunner dash speed decreased (12 → 9)
  • [=] Gunner walk speed decreased (9 → 6.5)
  • [=] Nooby dash speed decreased (12.25 → 12)
  • [=] Nooby down tilt knockback angle changed (95 → 85)
    • this will have no effect for fighters because of the move's flipper, but it will make Nooby's bomb send forwards instead of back when hit with this move

BUGFIXES​

  • [#] Fixed an oversight where projectiles with hitboxes would send the hit player in the direction the player who sent the projectile was facing instead of the direction the projectile is facing
    • So basically if you used sword toss and then turn around right before the sword hit an opponent they would be sent towards you
  • [#] Fixed an oversight where if a double jump was performed while in the double jump state, the animation would not start over
Version 0.8.1

ADDITIONS​

  • [+] Test dummy color changed, and ability to select the character of a dummy using debug.addtestdummy added
    • formatted like "debug.addtestdummy 2" or "debug.addtestdummy swordie" the space is mandatory, if inputted incorrectly or if nothing is inputted a random character will be chosen
  • [+] Added debug.removetestplayers to... remove the test players :|
  • [+] Added a few more messages for Nooby's up tilt

GENERAL CHANGES​

  • [=] Some projectiles will stop on or bounce off of walls instead of just getting destroyed
  • [=] Some small changes to interpolation
  • [=] Updated debug help menu with new commands
  • [=] The second hit of Nooby's forward air/tilt can now be done with the strong button or the c-stick
  • [=] Changed the appearance of the logo on the menu

BALANCE CHANGES​

  • [=] Hitstun and hitstop is now multiplied by character weight
    • current character weights for reference: Brawler [1], Swordie [1.25], Gunner [0.9], Nooby [1.1], these are the numbers that knockback is multiplied by, should hopefully make lighter characters easier to combo, Gunner harder to combo, and Brawler is not affected by this what a chad
  • [=] Nooby down tilt hitbox width increased (3 → 4.5), and x offset decreased (4 → 3.25)
  • [=] Nooby down tilt hitbox angle lowered (90 → 95/85), and hitbox sends forward closer to the tip and behind Nooby closer to the hilt
  • [=] Nooby forward air/tilt startup increased (3 → 5)
  • [=] Nooby forward air/tilt second hit activity increased (3 → 12)
  • [=] Nooby up tilt damage increased (5.25 → 7)
  • [=] Nooby up tilt hitbox height increased (4 → 7)
  • [=] Nooby up tilt hitbox y offset shifted down (4 → 2.5)
    • this move has a tendency to whiff on crouching players which sounds like an interesting premise but gets annoying if trying to combo with the move and your opponent lands, making their hurtbox too small for the move to hit.
  • [=] Nooby up tilt knockback angle changed (55 → 65)
  • [=] Nooby up tilt base knockback increased (10 → 13)
  • [=] Nooby up tilt knockback growth decreased (13 → 11.5)
  • [=] Nooby neutral air startup decreased (9 → 6)
  • [=] Nooby back air delay after first hit before shot without move connecting decreased (19 → 11)
  • [=] Nooby back air delay after first hit before shot with move connecting decreased (12 → 7)
  • [=] Nooby neutral special time before explosion decreased (6 2/3 seconds > 5 seconds)
  • [=] The rate at which a bomb's lifetime decreases when hit has been increased

BUGFIXES​

  • [#] Fixed an oversight where some visual glitches on skins like Hank (Swordie) and Sus (Gunner) would happen once the character went invisible
  • [#] Fixed an oversight where the extra 0 would not appear on the seconds timer if the seconds place was between 0 and 9
  • [#] Attempted to fix an oversight where characters will sometimes be invisible when starting a game or the playermodels would detach from their models if the game lagged but this is difficult to test
  • [#] Fixed an oversight that caused the camera and interpolation to stop working properly
    • this fix also caused the camera to move a bit smoother than before so that's cool
Version 0.8.0

ADDITIONS​

  • [+] New character (Nooby!!)
  • [+] Nooby's skins and birthday skins added (Birthday event ends 7/17)
    • More about the birthday event: all skins are 50% off again, and baseplate has some birthday theming!
  • [+] Added a new FPS counter in the bottom left with another ping-type counter
    • (the ping-ish counter should remain at or around 60, if it drops below for a second that means you lagged :[)

GENERAL CHANGES​

  • [=] The vulnerable latter half of the airdodge now slows to a stop instead of immediately stopping to make airdodging a better recovery move
  • [=] Some small changes to interpolation
  • [=] Changed parameters for grounded knockback
    • grounded knockback is when the character barely moves when hit with a weak move. It makes certain things very easy to combo because of how little knockback it does so i'm going to basically just make it do more knockback. More specific changes:
    • the range of angles that a move needs to send at to have grounded kb has been decreased by 10 degrees
    • the maximum vertical speed a move will launch at to bypass grounded kb has been decreased (5)
    • the maximum vertical knockback a spike will launch at to bypass grounded kb has been decreased (-20 > -3.5)
    • the maximum vertical knockback a spike will launch at to go through a platform has been decreased (-30 > -20)
  • [=] Changes made to collision (added ceiling collision, more checks to make sure the player isn't inside a wall, etc.)
  • [=] SFOTH redesigned with a new layout
  • [=] Top timer now formatted in minutes:seconds instead of just seconds
  • [=] Changed character weights, how vertical knockback functions and how gravity is affected by hitstun
    • in an effort to make the game's knockback feel less floaty while also buffing kill moves
  • [=] Default time increased from 5 minutes to 8 minutes, lowest possible time increased from 1 minute to 2 minutes, and highest possible time increased from 8 minutes 20 seconds to 10 minutes

BALANCE CHANGES​

  • [=] Brawler down air multihit hitbox base kb decreased (3 → 2.5)
  • [=] Brawler down air multihit hitbox kb growth increased (0 → 4)
  • [=] Swordie has a new hitbox in his up air that covers in between all other hitboxes
    • if a player was too close to the center of Swordie when he did this move, it wouldn't connect. this is to prevent that
  • [=] Swordie down air landing lag increased (18 → 24)
  • [=] Gunner can now combo the first hits of neutral air into the last hits
  • [=] Smaller code optimizations

BUGFIXES​

  • [#] Fixed an oversight where only Brawler would turn invisible when invulnerable