[#] Fixed the Main Menu button still saying “Play by yourself.”
[#] Fixed a bug that could cause the game to crash when Gunner is being loaded
[#] Fixed a bug that could cause the game to crash when a player leaves a match
[#] Fixed a bug that could cause the game to crash when a player who left a match rejoins the same room
[#] Fixed a bug that caused the auto queue button not to work sometimes
[#] Fixed an issue that caused the text on the Create Room screen to appear darker than it should
[#] Fixed an issue that prevented Hank (Swordie)’s taunt animation from loading
[#] Fixed some odd clipping behavior on the round loading screen
[#] Fixed an oversight that made wavedashing backwards hard to do without turning around
[#] Fixed an oversight where holding forward while wavedashing would cause your character’s walkspeed to overwrite the momentum from wavedashing
[#] Nooby’s legs no longer clip into the ground when he crouches
[#] The GnW (Nooby) skin has had its functionality restored (idle animation and taunt)
[#] Fixed an oversight that could cause desyncs with CPUs, especially in replays
[#] Simplified the wall collision on Pirate Ship to prevent weird behavior (like Gambler’s forward throw sending players through the wall on the right)
[#] Fixed a typo in one of the glorious hints
[#] The loading screen for when you’re teleporting now accurately resembles the new loading screen
[#] Fixed a bug where the logos on Nooby’s flags were never made visible
[#] Fixed a bug where the animation for Gambler’s down smash would play incorrectly if the move were fully charged
[#] Fixed the parry animations on the old characters
[#] Fixed a bug where buttons could still be pressed while teleporting to a room on the main menu
[#] Fixed a bug where some sounds for Gambler’s side special wouldn’t play
[#] Added new logo to the main menu (you can still toggle the classic logo in settings)
[#] Fixed a bug where none of the stages had music
[#] Finally disabled the ROBLOX backpack keybind (I'm so sorry this took so LONGG)
[#] Made some tweaks to the specific stick values required to start an initial dash (should help with accidentally moonwalking when trying to dashdance)