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HOTFIX 16.0.1

General Changes

  • [-] Removed the “Cam Hides Blastzones” setting (it was causing issues and most people don't like it lol)
  • [=] Made a few tweaks to the input delay in an effort to reduce slowdowns
  • [=] Changed the scaling on the main menu to work better on phones, as well as a few other smaller changes
  • [=] Updated credits

Bugfixes

  • [#] Fixed the Main Menu button still saying “Play by yourself.”
  • [#] Fixed a bug that could cause the game to crash when Gunner is being loaded
  • [#] Fixed a bug that could cause the game to crash when a player leaves a match
  • [#] Fixed a bug that could cause the game to crash when a player who left a match rejoins the same room
  • [#] Fixed a bug that caused the auto queue button not to work sometimes
  • [#] Fixed an issue that caused the text on the Create Room screen to appear darker than it should
  • [#] Fixed an issue that prevented Hank (Swordie)’s taunt animation from loading
  • [#] Fixed some odd clipping behavior on the round loading screen
  • [#] Fixed an oversight that made wavedashing backwards hard to do without turning around
  • [#] Fixed an oversight where holding forward while wavedashing would cause your character’s walkspeed to overwrite the momentum from wavedashing
  • [#] Nooby’s legs no longer clip into the ground when he crouches
  • [#] The GnW (Nooby) skin has had its functionality restored (idle animation and taunt)
  • [#] Fixed an oversight that could cause desyncs with CPUs, especially in replays
  • [#] Simplified the wall collision on Pirate Ship to prevent weird behavior (like Gambler’s forward throw sending players through the wall on the right)
  • [#] Fixed a typo in one of the glorious hints
  • [#] The loading screen for when you’re teleporting now accurately resembles the new loading screen
  • [#] Fixed a bug where the logos on Nooby’s flags were never made visible
  • [#] Fixed a bug where the animation for Gambler’s down smash would play incorrectly if the move were fully charged
  • [#] Fixed the parry animations on the old characters
  • [#] Fixed a bug where buttons could still be pressed while teleporting to a room on the main menu
  • [#] Fixed a bug where some sounds for Gambler’s side special wouldn’t play
  • [#] Added new logo to the main menu (you can still toggle the classic logo in settings)
  • [#] Fixed a bug where none of the stages had music
  • [#] Finally disabled the ROBLOX backpack keybind (I'm so sorry this took so LONGG)
  • [#] Made some tweaks to the specific stick values required to start an initial dash (should help with accidentally moonwalking when trying to dashdance)

Balance Changes

  • [=] Shield stun slightly reduced
  • [=] Wavedashes have less friction and can be acted out of sooner (8f > 5f)
  • [=] Everyone falls slightly slower (0.9x their previous fall speeds)
  • [=] The window for parrying attacks out of dropping shield has been reduced (8f > 5f)
  • [=] Aerial normals now have increased landing lag if you whiff
  • [=] Spacie CPUs now always recover at a 45 upwards, rather than at a flat angle (which usually caused their death LOL)
  • [=] CPU recovery params have been tweaked to prevent strange behavior on some stages, especially longer stages like Pirate Ship
  • [=] Wavedashes have been tweaked to retain momentum if you attack out of them more consistently
  • [+] Brawler’s forward air spike hitbox does more damage
  • [-] Brawler’s down tilt does more knockback, less hitstun
  • [-] Brawler’s back air has more startup
  • [-] Brawler’s down special has more startup and travels slower
  • [-] Swordie’s down tilt hitbox is shorter vertically
  • [-] Swordie’s up tilt hitboxes are smaller
  • [-] Swordie’s side special can only be used once per airtime
  • [-] Swordie no longer goes flying when landing with side special
  • [=] Swordie’s jab and down special hitboxes now follow his sword
  • [+] Fixed a bug that allowed Gunner’s explosions to be reflected under certain conditions
  • [+] Nooby’s up tilt hitboxes start a bit lower down at the beginning of activity
  • [-] Nooby’s second jab hit does less hitstun
  • [-] Nooby’s up air does less hitstun and knockback growth
  • [+] Bruiser’s nair hitbox now more accurately covers his arms
  • [+] Bruiser’s dash attack hitbox has been made taller to cover the arm he swings out in the front
  • [+] Spacie’s jab is harder to SDI
  • [-] Spacie’s down tilt has slightly less range
  • [-] Spacie’s forward air has less knockback growth
  • [-] Spacie’s back air has less knockback growth
  • [-] Spacie’s down air has less base knockback and knockback growth
  • [+] Gambler’s up special hitbox has been shifted up to cover the clover
  • [-] Gambler’s forward air has a less active sweetspot, and the move sends more vertically, does more base knockback, and less knockback growth
  • [-] Gambler’s forward air and back air hitboxes are smaller
  • [-] Gambler’s down air does less damage/knockback
  • [-] Gambler’s down tilt now has a weak hit, and the hitbox overall is less disjointed
  • [-] Gambler’s neutral special does less damage across the board
  • [-] Gambler’s dash attack is slower (movement speed and activity)
  • [-] Gambler’s jab 2 does less knockback
  • [=] Gambler’s up air is now a one-hit move, rather than a dragdown
  • [=] Gambler’s up tilt has a new animation, and the hitbox stays out longer. The move has more startup
  • [=] Gambler’s up special has more horizontal drift, but she goes lower the further horizontally you go
  • [=] Gambler’s neutral special projectile is no longer RNG (it cycles between small, medium, large, and back to small)
  • [=] Gambler’s smallest chip now sends more vertically, with subsequent chips sending at more horizontal angles