Skip to main content

Version 16.0 changelog

Changes are ordered newest to oldest. Open a patch below to see its complete notes.

[+] Buff[-] Nerf[=] System[#] Fix[+/-] Mixed
Patch 16.0.3

General​

  • [+] Roll endlag: 15 → 12
  • [+] Spotdodge invincible frames: 14 → 12
  • [+] Spotdodge vulnerable frames: 9 → 6
  • [-] Putting shield down endlag: 12 → 15
  • [-] Parry window: 5 → 3
  • [-] Smash attack full charge: 1.35 → 1.2

Gambler​

  • [+] Downsmash Sourspot knockback growth: 12 → 14
  • [-] Neutral Special cooldown: 0 → 1 second
  • [+] Upair endlag: 17 → 14
  • [-] Backair Angle: 120 → 140
  • [-] Neutral special 3 knockback growth: 16 → 14

Doge​

  • [+] fair base knockback: 4 → 8
  • [+] fair knockback growth: 4 → 8
  • [+] dsmash knockback growth: 9 → 13
  • [+] fsmash knockback growth: 12 → 14
  • [+] usmash knockback growth: 10 → 13
  • [+] Neutral Special now has zero startup and endlag
  • [+] Down Special knockback growth: 18 → 21

Swordie​

  • [-] Down special forward knockback growth: 17 → 16
  • [+] Neutral special Charge 3 tipper knockback growth: 18 → 20
  • [+] Neutral special Charge 3 sourspot knockback growth: 16 → 18

Bruiser​

  • [+] Downair knockback growth: 16 → 19
  • [+] Downair base knockback : 12.5
  • [=] Downair hitstop multiplier: 1.2 → 1.5
  • [+] Downair Sourspot hitstun multiplier: 0.65 → 0.9
  • [+] Downair Sourspot angle: 285 → 300 (nipple spike ❤️)
Patch 16.0.2

General​

  • Removed jablock infinites :D

Spacie​

  • [+/-] downspecial angle: 12 → 85
  • [+/-] downspecial knockback growth: 0 → 7
  • [+] downspecial aerial momentum reduced
  • [+] uptilt hitstun multiplier: 0.9 → 1
  • [-] uptilt knockback growth: 19 → 17
  • [-] dair base knockback: 13 → 8
  • [-] upb base knockback: 13 → 9
  • [-] upb knockback growth: 22 → 13
  • [-] Upsmash knockback growth: 22 → 18
  • [-] Upsmash sourspot knockback growth: 14 → 12

Gambler​

  • [+] fair knockback growth: 9 → 12
  • [+] fair angle : 57 → 46
  • [+] dtilt sweetspot is easier to hit
  • [+] uptilt hitbox comes out sooner
  • [+] upair hitstun multiplier: 0.8 → 0.95
  • [-] dash attack endlag: 8f - 16f (???)
  • [+] bair final hit angle: 150 → 120
  • [+] neutral special third chip knockback growth: 8 → 16

Doge​

  • [-] fair base knockback: 9 → 4
  • [-] fair knockback growth: 9 → 4
  • [-] dsmash knockback growth: 17 → 9
  • [-] fsmash knockback growth: 12 → 10
  • [-] usmash knockback growth: 16 → 10

Swordie​

  • [+] Hitstun increased on most sweetspots from 0.9 → 1
  • [+] Hitstun increased on most sourspots from 0.8 → 0.825
  • [-] Hitstun multiplier on tipper: 1.15 → 1
  • [+/-] Fair Sweetspot knockback growth: 18 → 11
  • [+/-] Fair Sweetspot Angle: 55 → 67
  • [-] Fair Sourspot base knockback: 12 → 9
  • [-] Fair Sourspot knockback growth: 17 → 11
  • [-] Fair endlag: 27 → 19
  • [-] Nair base knockback: 16 → 14
  • [-] Nair Angle: 32 → 35
  • [-] Upthrow hitstun mult: 1.1 → 1.0
  • [-] Downthrow hitstun mult: 1.0 → 0.95
  • [-] Downthrow base knockback: 10 → 15
  • [-] Upsmash knockback growth: 21 → 18
  • [-] Fsmash angle: 30 → 35
  • [-] Down special forward hit knockback growth: 24 → 19 (holy crap)
  • [-] Down special forward hit base knockback: 15 → 12
  • [-] DSmash base knockback: 14 → 11
  • [-] Neutral special final charge base knockback: 17 → 15
  • [-] Neutral special final charge knockback growth: 23 → 18
  • [-] Neutral special angle: 30 → 40

Nooby​

  • [-] Backair knockback growth: 19 → 17

Bruiser​

  • [-] Usmash base knockback: 16.5 → 14
  • [-] Usmash knockback growth: 24 → 17 (😭)
  • [-] Upair endlag: 20 → 25
  • [-] Upair landing lag: 8 → 9
  • [-] Downthrow Hitstun multiplier: 1.0 → 0.9
  • [-] Side special Startup: 10 → 12
  • [-] Side special Cooldown: 135 → 160
  • [-] Wavedash length: 10 → 9
  • [-] Dtilt base knockback: 13 → 9
  • [-] Fair knockback growth: 20.5 → 17.5

Brawler​

  • [+] Down air landing lag: 15 → 10

Gunner​

  • [+] Downspecial hitbox size: 7 → 10
  • [+] Upair landing lag: 13 → 8
  • [-] Side b cooldown: 0 → 20
  • [-] Bair knockback growth: 18.5 → 16
  • [-] Upsmash knockback growth: 24 → 16 (???????? used to kill at 40%??)
  • [-] Upsmash base knockback: 17 → 14
  • [-] Fsmash knockback growth: 23 → 16
  • [-] Dsmash knockback growth: 21 → 16
  • [-] Dsmash base knockback: 14 → 10
  • [+/-] Fair angle: 45 → 55
  • [+/-] Fair hit 1/2 base knockback: 18 → 14
Patch 16.0.1

General Changes​

  • [-] Removed the “Cam Hides Blastzones” setting (it was causing issues and most people don't like it lol)
  • [=] Made a few tweaks to the input delay in an effort to reduce slowdowns
  • [=] Changed the scaling on the main menu to work better on phones, as well as a few other smaller changes
  • [=] Updated credits

Bugfixes​

  • [#] Fixed the Main Menu button still saying “Play by yourself.”
  • [#] Fixed a bug that could cause the game to crash when Gunner is being loaded
  • [#] Fixed a bug that could cause the game to crash when a player leaves a match
  • [#] Fixed a bug that could cause the game to crash when a player who left a match rejoins the same room
  • [#] Fixed a bug that caused the auto queue button not to work sometimes
  • [#] Fixed an issue that caused the text on the Create Room screen to appear darker than it should
  • [#] Fixed an issue that prevented Hank (Swordie)’s taunt animation from loading
  • [#] Fixed some odd clipping behavior on the round loading screen
  • [#] Fixed an oversight that made wavedashing backwards hard to do without turning around
  • [#] Fixed an oversight where holding forward while wavedashing would cause your character’s walkspeed to overwrite the momentum from wavedashing
  • [#] Nooby’s legs no longer clip into the ground when he crouches
  • [#] The GnW (Nooby) skin has had its functionality restored (idle animation and taunt)
  • [#] Fixed an oversight that could cause desyncs with CPUs, especially in replays
  • [#] Simplified the wall collision on Pirate Ship to prevent weird behavior (like Gambler’s forward throw sending players through the wall on the right)
  • [#] Fixed a typo in one of the glorious hints
  • [#] The loading screen for when you’re teleporting now accurately resembles the new loading screen
  • [#] Fixed a bug where the logos on Nooby’s flags were never made visible
  • [#] Fixed a bug where the animation for Gambler’s down smash would play incorrectly if the move were fully charged
  • [#] Fixed the parry animations on the old characters
  • [#] Fixed a bug where buttons could still be pressed while teleporting to a room on the main menu
  • [#] Fixed a bug where some sounds for Gambler’s side special wouldn’t play
  • [#] Added new logo to the main menu (you can still toggle the classic logo in settings)
  • [#] Fixed a bug where none of the stages had music
  • [#] Finally disabled the ROBLOX backpack keybind (I'm so sorry this took so LONGG)
  • [#] Made some tweaks to the specific stick values required to start an initial dash (should help with accidentally moonwalking when trying to dashdance)

Balance Changes​

  • [=] Shield stun slightly reduced
  • [=] Wavedashes have less friction and can be acted out of sooner (8f > 5f)
  • [=] Everyone falls slightly slower (0.9x their previous fall speeds)
  • [=] The window for parrying attacks out of dropping shield has been reduced (8f > 5f)
  • [=] Aerial normals now have increased landing lag if you whiff
  • [=] Spacie CPUs now always recover at a 45 upwards, rather than at a flat angle (which usually caused their death LOL)
  • [=] CPU recovery params have been tweaked to prevent strange behavior on some stages, especially longer stages like Pirate Ship
  • [=] Wavedashes have been tweaked to retain momentum if you attack out of them more consistently
  • [+] Brawler’s forward air spike hitbox does more damage
  • [-] Brawler’s down tilt does more knockback, less hitstun
  • [-] Brawler’s back air has more startup
  • [-] Brawler’s down special has more startup and travels slower
  • [-] Swordie’s down tilt hitbox is shorter vertically
  • [-] Swordie’s up tilt hitboxes are smaller
  • [-] Swordie’s side special can only be used once per airtime
  • [-] Swordie no longer goes flying when landing with side special
  • [=] Swordie’s jab and down special hitboxes now follow his sword
  • [+] Fixed a bug that allowed Gunner’s explosions to be reflected under certain conditions
  • [+] Nooby’s up tilt hitboxes start a bit lower down at the beginning of activity
  • [-] Nooby’s second jab hit does less hitstun
  • [-] Nooby’s up air does less hitstun and knockback growth
  • [+] Bruiser’s nair hitbox now more accurately covers his arms
  • [+] Bruiser’s dash attack hitbox has been made taller to cover the arm he swings out in the front
  • [+] Spacie’s jab is harder to SDI
  • [-] Spacie’s down tilt has slightly less range
  • [-] Spacie’s forward air has less knockback growth
  • [-] Spacie’s back air has less knockback growth
  • [-] Spacie’s down air has less base knockback and knockback growth
  • [+] Gambler’s up special hitbox has been shifted up to cover the clover
  • [-] Gambler’s forward air has a less active sweetspot, and the move sends more vertically, does more base knockback, and less knockback growth
  • [-] Gambler’s forward air and back air hitboxes are smaller
  • [-] Gambler’s down air does less damage/knockback
  • [-] Gambler’s down tilt now has a weak hit, and the hitbox overall is less disjointed
  • [-] Gambler’s neutral special does less damage across the board
  • [-] Gambler’s dash attack is slower (movement speed and activity)
  • [-] Gambler’s jab 2 does less knockback
  • [=] Gambler’s up air is now a one-hit move, rather than a dragdown
  • [=] Gambler’s up tilt has a new animation, and the hitbox stays out longer. The move has more startup
  • [=] Gambler’s up special has more horizontal drift, but she goes lower the further horizontally you go
  • [=] Gambler’s neutral special projectile is no longer RNG (it cycles between small, medium, large, and back to small)
  • [=] Gambler’s smallest chip now sends more vertically, with subsequent chips sending at more horizontal angles