Version 16.0 changelog
Changes are ordered newest to oldest. Open a patch below to see its complete notes.
[+] Buff[-] Nerf[=] System[#] Fix[+/-] MixedPatch 16.0.3
General
[+]Roll endlag: 15 → 12[+]Spotdodge invincible frames: 14 → 12[+]Spotdodge vulnerable frames: 9 → 6[-]Putting shield down endlag: 12 → 15[-]Parry window: 5 → 3[-]Smash attack full charge: 1.35 → 1.2
Gambler
[+]Downsmash Sourspot knockback growth: 12 → 14[-]Neutral Special cooldown: 0 → 1 second[+]Upair endlag: 17 → 14[-]Backair Angle: 120 → 140[-]Neutral special 3 knockback growth: 16 → 14
Doge
[+]fair base knockback: 4 → 8[+]fair knockback growth: 4 → 8[+]dsmash knockback growth: 9 → 13[+]fsmash knockback growth: 12 → 14[+]usmash knockback growth: 10 → 13[+]Neutral Special now has zero startup and endlag[+]Down Special knockback growth: 18 → 21
Swordie
[-]Down special forward knockback growth: 17 → 16[+]Neutral special Charge 3 tipper knockback growth: 18 → 20[+]Neutral special Charge 3 sourspot knockback growth: 16 → 18
Bruiser
[+]Downair knockback growth: 16 → 19[+]Downair base knockback : 12.5[=]Downair hitstop multiplier: 1.2 → 1.5[+]Downair Sourspot hitstun multiplier: 0.65 → 0.9[+]Downair Sourspot angle: 285 → 300 (nipple spike ❤️)
Patch 16.0.2
General
- Removed jablock infinites :D
Spacie
[+/-]downspecial angle: 12 → 85[+/-]downspecial knockback growth: 0 → 7[+]downspecial aerial momentum reduced[+]uptilt hitstun multiplier: 0.9 → 1[-]uptilt knockback growth: 19 → 17[-]dair base knockback: 13 → 8[-]upb base knockback: 13 → 9[-]upb knockback growth: 22 → 13[-]Upsmash knockback growth: 22 → 18[-]Upsmash sourspot knockback growth: 14 → 12
Gambler
[+]fair knockback growth: 9 → 12[+]fair angle : 57 → 46[+]dtilt sweetspot is easier to hit[+]uptilt hitbox comes out sooner[+]upair hitstun multiplier: 0.8 → 0.95[-]dash attack endlag: 8f - 16f (???)[+]bair final hit angle: 150 → 120[+]neutral special third chip knockback growth: 8 → 16
Doge
[-]fair base knockback: 9 → 4[-]fair knockback growth: 9 → 4[-]dsmash knockback growth: 17 → 9[-]fsmash knockback growth: 12 → 10[-]usmash knockback growth: 16 → 10
Swordie
[+]Hitstun increased on most sweetspots from 0.9 → 1[+]Hitstun increased on most sourspots from 0.8 → 0.825[-]Hitstun multiplier on tipper: 1.15 → 1[+/-]Fair Sweetspot knockback growth: 18 → 11[+/-]Fair Sweetspot Angle: 55 → 67[-]Fair Sourspot base knockback: 12 → 9[-]Fair Sourspot knockback growth: 17 → 11[-]Fair endlag: 27 → 19[-]Nair base knockback: 16 → 14[-]Nair Angle: 32 → 35[-]Upthrow hitstun mult: 1.1 → 1.0[-]Downthrow hitstun mult: 1.0 → 0.95[-]Downthrow base knockback: 10 → 15[-]Upsmash knockback growth: 21 → 18[-]Fsmash angle: 30 → 35[-]Down special forward hit knockback growth: 24 → 19 (holy crap)[-]Down special forward hit base knockback: 15 → 12[-]DSmash base knockback: 14 → 11[-]Neutral special final charge base knockback: 17 → 15[-]Neutral special final charge knockback growth: 23 → 18[-]Neutral special angle: 30 → 40
Nooby
[-]Backair knockback growth: 19 → 17
Bruiser
[-]Usmash base knockback: 16.5 → 14[-]Usmash knockback growth: 24 → 17 (😭)[-]Upair endlag: 20 → 25[-]Upair landing lag: 8 → 9[-]Downthrow Hitstun multiplier: 1.0 → 0.9[-]Side special Startup: 10 → 12[-]Side special Cooldown: 135 → 160[-]Wavedash length: 10 → 9[-]Dtilt base knockback: 13 → 9[-]Fair knockback growth: 20.5 → 17.5
Brawler
[+]Down air landing lag: 15 → 10
Gunner
[+]Downspecial hitbox size: 7 → 10[+]Upair landing lag: 13 → 8[-]Side b cooldown: 0 → 20[-]Bair knockback growth: 18.5 → 16[-]Upsmash knockback growth: 24 → 16 (???????? used to kill at 40%??)[-]Upsmash base knockback: 17 → 14[-]Fsmash knockback growth: 23 → 16[-]Dsmash knockback growth: 21 → 16[-]Dsmash base knockback: 14 → 10[+/-]Fair angle: 45 → 55[+/-]Fair hit 1/2 base knockback: 18 → 14
Patch 16.0.1
General Changes
[-]Removed the “Cam Hides Blastzones” setting (it was causing issues and most people don't like it lol)[=]Made a few tweaks to the input delay in an effort to reduce slowdowns[=]Changed the scaling on the main menu to work better on phones, as well as a few other smaller changes[=]Updated credits
Bugfixes
[#]Fixed the Main Menu button still saying “Play by yourself.”[#]Fixed a bug that could cause the game to crash when Gunner is being loaded[#]Fixed a bug that could cause the game to crash when a player leaves a match[#]Fixed a bug that could cause the game to crash when a player who left a match rejoins the same room[#]Fixed a bug that caused the auto queue button not to work sometimes[#]Fixed an issue that caused the text on the Create Room screen to appear darker than it should[#]Fixed an issue that prevented Hank (Swordie)’s taunt animation from loading[#]Fixed some odd clipping behavior on the round loading screen[#]Fixed an oversight that made wavedashing backwards hard to do without turning around[#]Fixed an oversight where holding forward while wavedashing would cause your character’s walkspeed to overwrite the momentum from wavedashing[#]Nooby’s legs no longer clip into the ground when he crouches[#]The GnW (Nooby) skin has had its functionality restored (idle animation and taunt)[#]Fixed an oversight that could cause desyncs with CPUs, especially in replays[#]Simplified the wall collision on Pirate Ship to prevent weird behavior (like Gambler’s forward throw sending players through the wall on the right)[#]Fixed a typo in one of the glorious hints[#]The loading screen for when you’re teleporting now accurately resembles the new loading screen[#]Fixed a bug where the logos on Nooby’s flags were never made visible[#]Fixed a bug where the animation for Gambler’s down smash would play incorrectly if the move were fully charged[#]Fixed the parry animations on the old characters[#]Fixed a bug where buttons could still be pressed while teleporting to a room on the main menu[#]Fixed a bug where some sounds for Gambler’s side special wouldn’t play[#]Added new logo to the main menu (you can still toggle the classic logo in settings)[#]Fixed a bug where none of the stages had music[#]Finally disabled the ROBLOX backpack keybind (I'm so sorry this took so LONGG)[#]Made some tweaks to the specific stick values required to start an initial dash (should help with accidentally moonwalking when trying to dashdance)
Balance Changes
[=]Shield stun slightly reduced[=]Wavedashes have less friction and can be acted out of sooner (8f > 5f)[=]Everyone falls slightly slower (0.9x their previous fall speeds)[=]The window for parrying attacks out of dropping shield has been reduced (8f > 5f)[=]Aerial normals now have increased landing lag if you whiff[=]Spacie CPUs now always recover at a 45 upwards, rather than at a flat angle (which usually caused their death LOL)[=]CPU recovery params have been tweaked to prevent strange behavior on some stages, especially longer stages like Pirate Ship[=]Wavedashes have been tweaked to retain momentum if you attack out of them more consistently[+]Brawler’s forward air spike hitbox does more damage[-]Brawler’s down tilt does more knockback, less hitstun[-]Brawler’s back air has more startup[-]Brawler’s down special has more startup and travels slower[-]Swordie’s down tilt hitbox is shorter vertically[-]Swordie’s up tilt hitboxes are smaller[-]Swordie’s side special can only be used once per airtime[-]Swordie no longer goes flying when landing with side special[=]Swordie’s jab and down special hitboxes now follow his sword[+]Fixed a bug that allowed Gunner’s explosions to be reflected under certain conditions[+]Nooby’s up tilt hitboxes start a bit lower down at the beginning of activity[-]Nooby’s second jab hit does less hitstun[-]Nooby’s up air does less hitstun and knockback growth[+]Bruiser’s nair hitbox now more accurately covers his arms[+]Bruiser’s dash attack hitbox has been made taller to cover the arm he swings out in the front[+]Spacie’s jab is harder to SDI[-]Spacie’s down tilt has slightly less range[-]Spacie’s forward air has less knockback growth[-]Spacie’s back air has less knockback growth[-]Spacie’s down air has less base knockback and knockback growth[+]Gambler’s up special hitbox has been shifted up to cover the clover[-]Gambler’s forward air has a less active sweetspot, and the move sends more vertically, does more base knockback, and less knockback growth[-]Gambler’s forward air and back air hitboxes are smaller[-]Gambler’s down air does less damage/knockback[-]Gambler’s down tilt now has a weak hit, and the hitbox overall is less disjointed[-]Gambler’s neutral special does less damage across the board[-]Gambler’s dash attack is slower (movement speed and activity)[-]Gambler’s jab 2 does less knockback[=]Gambler’s up air is now a one-hit move, rather than a dragdown[=]Gambler’s up tilt has a new animation, and the hitbox stays out longer. The move has more startup[=]Gambler’s up special has more horizontal drift, but she goes lower the further horizontally you go[=]Gambler’s neutral special projectile is no longer RNG (it cycles between small, medium, large, and back to small)[=]Gambler’s smallest chip now sends more vertically, with subsequent chips sending at more horizontal angles