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Bruiser moveset

Values are unstaled. Strong attacks are shown before charge scaling.

Ground attacks​

MoveDescriptionDamage
JabA two-part close-range attack.3% first hit, 7% finisher
Forward TiltA heavy forward strike.9%
Down TiltA low attack.7.5%
Up TiltCovers the space above Bruiser.9%
Dash AttackA moving attack with early and late strengths.10% early, 7% late

Aerial attacks​

MoveDescriptionDamage
Neutral AirA multi-stage attack around Bruiser.5% / 4% per hit
Forward AirA powerful forward attack. Its late hit spikes.14% early, 11% late
Back AirA heavy attack behind Bruiser.11.5%
Up AirA multi-hit attack above Bruiser.4.5% per hit
Down AirA powerful downward attack with two hit strengths.13% / 15%

Strong attacks​

MoveDescriptionBase damage
Forward SmashA heavy forward strike.14%
Up SmashA command-grab strong attack. If it connects, Bruiser can be moved during the follow-up to land on platforms.Varies by follow-up
Down SmashA powerful low attack.12%

Special attacks​

MoveDescriptionDamage
Neutral SpecialCharges a powerful punch. Damage scales continuously with charge.10%–20%
Side SpecialA command grab whose hold duration increases with the opponent's percentage.Varies
Up SpecialA chargeable recovery. Holding Special increases travel and hit strength.Strong hit: 10.2%–12%; weak hit: 6.8%–8%
Down SpecialUses different grounded and aerial sequences. The grounded rising portion can be jump-cancelled after connecting.12%, 9%, 4%, and 6% hitboxes depending on the branch

Throws​

MoveDescriptionDamage
Forward ThrowThrows the opponent forward.7%
Down ThrowHas a grounded 7% hitbox; the airborne throw branch deals 6%.7% / 6%
Up ThrowLaunches the opponent upward.4%
Back ThrowThrows the opponent backward at a strong horizontal angle.8%