Values are unstaled. Strong attacks are shown before charge scaling.
Ground attacks
| Move | Damage |
|---|
| Jab | 6% |
| Forward Tilt | 2% |
| Down Tilt | 5.5% |
| Up Tilt | 6% |
| Dash Attack | 10% |
Aerial attacks
| Move | Description | Damage |
|---|
| Neutral Air | A lingering attack with a weaker late hit. | 7% early, 5% late |
| Forward Air | Attacks in front of Doge. | 7% |
| Back Air | Attacks behind Doge. | 7% |
| Up Air | Attacks above Doge. | 6.5% |
| Down Air | A two-part attack below Doge. | 3% first hit, 6% finisher |
Strong attacks
| Move | Base damage |
|---|
| Forward Smash | 12% / 8% |
| Up Smash | 4% per hit |
| Down Smash | 4% first hit, 6% finisher |
Special attacks
| Move | Description | Damage |
|---|
| Neutral Special | Borks. This move does not create a normal damaging hitbox. | — |
| Side Special | Charges a bite. Jump or Shield can store the charge for the next use. | 13% |
| Up Special | Uses an explosion to launch Doge upward, damaging and stunning Doge in the process. | 9% to opponents; 5% to Doge |
| Down Special | Spends a full meter to enter Doge's true form and creates a large attack around Doge. | 15% |
Doge's meter fills through combat. Down Special is the full-meter payoff.
Throws
| Move | Damage |
|---|
| Forward Throw | 6% |
| Down Throw | 6% |
| Up Throw | 5% |
| Back Throw | 8% |