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Doge moveset

Values are unstaled. Strong attacks are shown before charge scaling.

Ground attacks​

MoveDamage
Jab6%
Forward Tilt2%
Down Tilt5.5%
Up Tilt6%
Dash Attack10%

Aerial attacks​

MoveDescriptionDamage
Neutral AirA lingering attack with a weaker late hit.7% early, 5% late
Forward AirAttacks in front of Doge.7%
Back AirAttacks behind Doge.7%
Up AirAttacks above Doge.6.5%
Down AirA two-part attack below Doge.3% first hit, 6% finisher

Strong attacks​

MoveBase damage
Forward Smash12% / 8%
Up Smash4% per hit
Down Smash4% first hit, 6% finisher

Special attacks​

MoveDescriptionDamage
Neutral SpecialBorks. This move does not create a normal damaging hitbox.—
Side SpecialCharges a bite. Jump or Shield can store the charge for the next use.13%
Up SpecialUses an explosion to launch Doge upward, damaging and stunning Doge in the process.9% to opponents; 5% to Doge
Down SpecialSpends a full meter to enter Doge's true form and creates a large attack around Doge.15%

Doge's meter fills through combat. Down Special is the full-meter payoff.

Throws​

MoveDamage
Forward Throw6%
Down Throw6%
Up Throw5%
Back Throw8%