Gambler moveset
Values are unstaled. Strong attacks are shown before charge scaling.
Ground attacks
| Move | Damage |
|---|---|
| Jab | 3% first hit, 5% finisher |
| Forward Tilt | 13% sweetspot, 8% sourspot |
| Down Tilt | 10% / 7% |
| Up Tilt | 8% |
| Dash Attack | 10% early, 7% late |
Aerial attacks
| Move | Description | Damage |
|---|---|---|
| Neutral Air | A strong single-hit aerial. | 15% |
| Forward Air | Has strong and late hits in front. | 14% early, 11% late |
| Back Air | Weakens over the course of the move. | 8% / 7% / 4% |
| Up Air | Attacks above Gambler. | 8% |
| Down Air | Has strong and late hits below Gambler. | 14% early, 10% late |
Strong attacks
| Move | Base damage |
|---|---|
| Forward Smash | 14% |
| Up Smash | 12% / 15% |
| Down Smash | 13% / 11% |
Special attacks
| Move | Description | Damage |
|---|---|---|
| Neutral Special | Throws chips in a repeating three-chip cycle. Using it in the air angles the chip upward. | 5%, 8%, then 11% |
| Side Special | Rolls one of six random results: a self-damaging weak hit, weak hit, multi-hit, strong hit, freeze, or critical hit. | 1%, 7%, 2% + 2% + 8%, 13%, 1%, or 16% |
| Up Special | Launches Gambler upward. Repeated uses become weaker until Gambler loses a stock. | 7% |
| Down Special | Absorbs energy projectiles. Three successful fills unlock a stored attack whose damage depends on what was absorbed. | Up to 48% |
Side Special's first result also deals 11% to Gambler. The fifth result has a long freeze effect rather than normal knockback.
Throws
| Move | Damage |
|---|---|
| Forward Throw | 6.5% |
| Down Throw | 5% |
| Up Throw | 6.5% |
| Back Throw | 8% |