Part moveset
Part is a developer-only character, so this page documents their current moveset rather than a finalized competitive one.
Values are unstaled. Strong attacks are shown before charge scaling.
Ground attacks
| Move | Damage |
|---|---|
| Jab | 5.5% |
| Forward Tilt | 8% |
| Down Tilt | 2% first hit, 6% finisher |
| Up Tilt | 7% |
| Dash Attack | 2% |
Aerial attacks
| Move | Description | Damage |
|---|---|---|
| Neutral Air | Attacks around Part. | 8% |
| Forward Air | Has strong and weak hits in front. | 8% / 4% |
| Back Air | Attacks behind Part. | 2% |
| Up Air | Attacks above Part. | 7% |
| Down Air | Attacks below Part. | 8% |
Strong attacks
| Move | Base damage |
|---|---|
| Forward Smash | 8% |
| Up Smash | 10% |
| Down Smash | Not currently implemented |
Special attacks
Each special creates the same large, friendly-fire explosion but launches at a different angle.
| Move | Launch direction | Damage |
|---|---|---|
| Neutral Special | Diagonal | 12% |
| Side Special | Forward | 12% |
| Up Special | Upward | 12% |
| Down Special | Downward | 12% |
Throws
Part's four throw states are present, but their current throw calls deal no direct damage.