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Part moveset

Part is a developer-only character, so this page documents their current moveset rather than a finalized competitive one.

Values are unstaled. Strong attacks are shown before charge scaling.

Ground attacks​

MoveDamage
Jab5.5%
Forward Tilt8%
Down Tilt2% first hit, 6% finisher
Up Tilt7%
Dash Attack2%

Aerial attacks​

MoveDescriptionDamage
Neutral AirAttacks around Part.8%
Forward AirHas strong and weak hits in front.8% / 4%
Back AirAttacks behind Part.2%
Up AirAttacks above Part.7%
Down AirAttacks below Part.8%

Strong attacks​

MoveBase damage
Forward Smash8%
Up Smash10%
Down SmashNot currently implemented

Special attacks​

Each special creates the same large, friendly-fire explosion but launches at a different angle.

MoveLaunch directionDamage
Neutral SpecialDiagonal12%
Side SpecialForward12%
Up SpecialUpward12%
Down SpecialDownward12%

Throws​

Part's four throw states are present, but their current throw calls deal no direct damage.